Commit graph Aetheria/Assets/Scripts/UI/Menu/SectorMap.cs
Author SHA1 Message Date
Meta Vens
7285a82cb1 Expose native Unity indexed document access 2026-06-29 12:27:34 +01:00
Meta Vens
19ca2619c8 Sample sector map through current typed access 2026-06-29 10:16:04 +01:00
Meta Vens
c2ef01f8b4 Add named map and zone document access 2026-06-29 07:43:02 +01:00
Meta Vens
d10da01a69 Expose native Unity runtime state access 2026-06-29 06:10:30 +01:00
Meta Vens
296a0b6de8 Add native reactive client state access 2026-06-29 04:18:22 +01:00
Meta Vens
0830588cbb Flatten Aetheria CultMesh reactive access 2026-06-29 02:42:08 +01:00
Meta Vens
e9c5281e3f Use generic reactive fixed documents 2026-06-28 23:50:28 +01:00
Meta Vens
0460a5c821 Use reactive documents for sector map reads 2026-06-28 22:53:02 +01:00
Meta Vens
90630cbc31 Centralize sector map state sessions 2026-06-28 14:14:50 +01:00
Meta Vens
a035a55fc3 Remove Aetheria client state alias 2026-06-28 13:13:07 +01:00
Meta Vens
df67219fae Use reactive sector map documents 2026-06-28 09:43:47 +01:00
Meta Vens
e1052eba30 Use named managed map and viewport accessors 2026-06-28 08:13:17 +01:00
Meta Vens
82596467ac Share managed client access in menu surfaces 2026-06-28 02:36:30 +01:00
Meta Vens
65133ac8a0 Integrate Aetheria reactive state worktree 2026-06-28 01:18:21 +01:00
Meta Vens
e0e8265682 Use Aetheria state handles for sector map reads 2026-06-27 14:03:57 +01:00
Meta Vens
6dba17d86c Keep Unity state surface compile fixes 2026-06-27 13:36:40 +01:00
Meta Vens
2e96660d48 Build typed Aetheria client surfaces 2026-06-25 18:09:33 +01:00
Meta Vens
2cc4598915 Route map galaxy projection through observed accessor 2026-06-21 19:31:59 +01:00
Meta Vens
39a0dc8737 Sync daemon authority migration 2026-06-21 09:37:54 +01:00
Meta Vens
c5626561a7 Use faction keys in sector map rendering 2026-06-16 12:00:34 +01:00
Meta Vens
64e596d92d Demote Unity config MessagePack metadata 2026-06-13 11:14:38 +01:00
Reinier Vens
47e500e1ce Playability
Fixed loadout generator tutorial edge cases
Recreated missing items
Created field shader & test scene
2022-08-08 22:43:55 +01:00
Reinier Vens
2f98904614 Hostility Fix + Story Work
Fixed various bugs caused by triggering wormhole animation multiple times
Sector -> Galaxy
Fixed bug in hostility system; deserialized entities' PresencePermitted was silently throwing an exception (due to Faction being null during initialization) and thus never updating in response to security level changes
Worked a bit on story processing
2021-05-14 03:03:28 +01:00
Reinier Vens
122e929214 Various Improvements & Fixes
Map icons now have a constant size independent of zoom level
Galaxy Map now displays zone properties when clicking on a zone
Zone generator now uses half of nebula density, means smaller and more varied zones
Stations will refuse docking to entities with insufficient clearance
2021-05-12 00:15:11 +01:00
Reinier Vens
81acaf2a47 In Game Input Screen
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00
Renamed from Assets/Scripts/UI/SectorMap.cs (Browse further)