Commit graph Aetheria/Assets/Scripts/Editor/DatabaseInspector.cs
Author SHA1 Message Date
Reinier Vens
1debe67958 Database Inspector Features
Aetheria Database Tools now has the ability to customize the shapes of items and hardpoints, and displays hardpoints when editing hull shape
List elements now have foldouts
Lists are presented in the Database Inspector with colors when the list type implements ITintInspector interface
2020-12-12 00:02:00 +00:00
Reinier Vens
f643f6cc8a New Inventory System + Overhaul
Removed universal GameContext references
Refactored GameContext: It's now only responsible for item management. As such it's now called ItemManager
GlobalData is gone, relevant settings are distributed amongst specialized settings classes
Entities are no longer database entries, references to them are now direct - Zone is reponsible for storing them in ZonePacks
Controller subtypes are now generic classes, class argument is task type
Inventory is now a 2D grid instead of a list
Entity temperature is now a 2D grid instead of a number
Item sizes are now arbitrary shapes instead of a number
Hardpoints are now arbitrary shapes instead
Equipped items have their own temperatures
Map view now displays sunlight colors
Integrated Allegorithmic Substance Plugin
Imported Djinni ship and assigned Substance materials
Removed Node Editor framework (might come back later but needs work to integrate with behavior system)
2020-12-10 23:20:38 +00:00
Reinier Vens
a981a46170 Asteroid Belts
Sector renderer is now also rendering asteroid belts. All gravity calculations have been moved out of monobehaviors.
2020-11-29 22:50:12 +00:00
hyperion51
a901a8e829 Ship Building & Drydock
Made it possible to turn new hulls into drones which can then be outfitted and activated for service
Missing blueprint ingredients no longer crash the game and gracefully log what's broken
Loadout cargo is now stored entirely separate from gear
2020-06-11 02:55:11 +01:00
hyperion51
698263ce63 Entity Properties & Thermal Regulation
Entities such as colonies and ships can now be clicked on to reveal their properties or context menus
Orbital Colony loadout now has a new item (thermostatic heater) which itself has a new behavior type (Thermotoggle) allowing it to regulate its temperature for more agreeable living conditions
Fixed stat modifiers for hull stats (e.g. Hull Expansion)
Widened property label in DB inspector
2020-05-26 01:12:06 +01:00
hyperion51
110ff883b8 Entity Spawning & Rendering
Entity rendering now fully supports dynamic entities from game context
Entity children now displayed underneath icon
GameContext can spawn entities by loadout
Selected corporation's initial fleet is spawned in parent corp's home sector
Properties panel API is now unified with context menu API
Properties panel labels now update dynamically
2020-05-25 03:05:30 +01:00
hyperion51
61072de924 Mega Placement
Megas now have unique placement algorithms for their home sectors
PerformanceStats can be marked as simple to hide heat and durability
PerformanceStats automatically hide exponents when min and max are the same
Some behaviors now have options to spread their effects over time
2020-05-21 01:53:06 +01:00
hyperion51
3ffd88ade5 Visual Behavior Sorting
Behaviors in DB Inspector now visibly sort according to their execution order
2020-05-13 22:35:56 +01:00
hyperion51
8cd4ea3dc5 Massive Item Behavior Refactoring
Item behaviors are now separated into more granular units, allowing designers to create more interesting items by combining behaviors
2020-05-12 01:42:13 +01:00
hyperion51
fc94531566 Behavior Canceling & Grouping
Behaviors are now grouped, behaviors within a group can cancel execution of the rest of the group
2020-05-11 01:17:10 +01:00
hyperion51
c24c155673 Context Menus & Progress Bars
We now have a context menu UI for in-game actions, right click on an item to activate
Database view has a progress bar (finally!)
Data structures for Megacorps and loadouts
Towing task complete? needs testing
2020-05-10 00:16:33 +01:00
hyperion51
ab8aa5fb9a Control Modules & Job System
Agent behaviors are no longer hard coded but instead created by equippable control modules
Game Context has a job system which assigns appropriate tasks to drone control modules
2020-05-07 03:53:54 +01:00
hyperion51
35fb4381ed Production/Demand Profiles and Blueprint Resource Requirements
Added the ability to associate blueprints and compound commodities with personality attributes
Added the ability to restrict blueprints according to the presence of resources, for resource harvesting infrastructure
Improved the properties panel UI for Sector and Tech tabs
2020-05-03 00:36:47 +01:00
hyperion51
7c30a72c71 Asteroid Belt Upgrade
Asteroids now use custom particle system with collider so they can be clicked, plus they now orbit at varying speeds!
Fixed flags enum inspector; resources were being assigned to wrong body type: gas giants had planet resources, suns had gas giant resources, asteroids had nothing
2020-05-02 01:30:33 +01:00
hyperion51
8d1b7bed28 Missing Database Reference Hotfix
Database inspector was crashing when selecting a blueprint with missing ingredients
2020-04-29 23:36:00 +01:00
hyperion51
d8ff1e2289 Stat Effects and Tech Tree Improvements
Tech tree layout is now correct thanks to MSAGL
Blueprint stat effects can now target item stats
Durability is now a PerformanceStat
2020-04-16 03:08:18 +01:00
hyperion51
b606d26837 Database Tools Update
Added validation for Database Links
Added Database List Scroll View
2020-04-14 04:08:33 +01:00
hyperion51
d8c201d49a DB Clone Button
Added button to clone DB entries
2020-04-14 03:27:59 +01:00
hyperion51
d5cd335995 Unity Editor DB Keepalive
Fixed the exception caused by the TCP socket for the database timing out due to Azure
Added ability to remove stat effects from blueprints
2020-04-14 02:51:37 +01:00
hyperion51
01a956eef6 MSAGL Support
Added new tech tree layout implementation using Microsoft Automatic Graph Layouts
Added some functionality to the database editor tools
2020-04-14 00:42:04 +01:00
hyperion51
d5f2e3734a TECH TREES WHOO
Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00
hyperion51
fd92c80876 Blueprints & Resources
Added the ability to associate simple commodities with resource maps
Added resource placement to zone generator
Added crafting blueprints and stat addressing system
Refactored Thrusters and Shields into Behaviors
Fixed server losing database connection
Updated icons
2020-04-09 07:48:45 +01:00
hyperion51
433a7b4ae4 Unity.Mathematics Converters and Galaxy Upload 2020-03-24 00:02:23 +00:00
hyperion51
0b46d5ee39 Database Support
Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
2020-03-22 19:05:26 +00:00
Renamed from Assets/Scripts/Editor/DatabaseEditor.cs (Browse further)