Commit graph Aetheria/tests/Aetheria.Shared.Tests/ClaimTests.cs
Author SHA1 Message Date
Meta Vens
9ae8cd277e EW 2 fix: wear the fixture gun to 95% range, above the fuse arming distance
A gun worn to half its range falls under the fuse's arming distance and FireControl refuses it, so the fixture never fired. At 95% the gun fires and its live range (38) still differs from its rated 40.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:56:09 +02:00
Meta Vens
01ccb32b89 EW 2 fix: the worn-gun fixture reads its live range after the gun has ticked in the test's own path
The previous commit ticked before firing and the gun never lit; the wear is attached, the gun fires, then the live range is asserted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:37:23 +02:00
Meta Vens
b6146022e7 EW 2 fix: claims fixtures see live state; hull claim guard both ways; charged multiplier once; stale gear sorts last
- Enemy and own schematic rows, and the rebuild key's Item half, are pinned by fixtures whose live range differs from the rated range and whose guns share a claimed design.
- Entity.Claim refuses a hull class on a non-hull item as it refuses a non-hull class on the hull.
- ChargedWeapon live reads (DamagePerSecond, RangeDamagePerSecond) start from the uncharged damage so the charge multiplier is applied once and a nominal weapon reads its rated figure at every charge.
- RevealedWeapons orders reveals of gear the subject no longer carries after all fitted gear, then by lot.

Builds and tests unverified at this commit; verification follows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:19:53 +02:00
Meta Vens
90294e0fef EW 2 fix: the enemy schematic's rows, claimed class and range label are derived in ServerShared
Entity.SchematicRows(subject) owns which weapon rows a schematic shows, each row's item and
claimed design, and its range (own ship: live; any other: the claimed design's rated range).
SchematicDisplay renders SchematicRow and decides nothing. Headless tests cover default-to-truth,
a weapon claimed as another weapon, a weapon claimed as a non-weapon, own rows, and the rebuild key.

Builds on the Shared side not yet verified at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:21:15 +02:00
Meta Vens
adb632fe3d Hull-claim test: signature strong enough to survive the one-tick exponential decay
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 19:58:56 +02:00
Meta Vens
a782c7d5d2 EW 2 fixes: one hull claim slot, explicit tie order, one burst divisor, fixtures that see range and live state
- Entity: delete _hullClaim; the hull's claim is the EquippedHull entry of _itemClaims, so ClaimOf(EquippedHull)
  and ClaimedHull read one slot (hull-claim-split). Claim(HullData) writes it; a non-hull claim of the hull throws.
- RevealedWeapons orders by the subject's equipment order, not dictionary slot order (tie-order-unpinned).
- InstantWeaponData.PerRound is the one burst divisor for UpdateStats and the rated read (burst-divisor-twice).
- Tests: falling-curve, Range-span, MinRange>0 fixtures and a charged weapon in the rated tests (rated-figure-range-blind);
  Combat ranks claims at the target's distance, ignores a worn target gun's live figure (live-state-unpinned),
  and takes ties in equipment order.

Not yet run; may not build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 19:55:18 +02:00
Meta Vens
76aeeabfca EW 2: claims ride the act into the book; schematic and AI classify from them
Signature, ActiveEmission and Reveal carry Claimed (the class the ship's EW claims for the item, the true item's data by default); Entity gains the claim slots and one write port; Contact gains Profile, derived from the ship's claimed hull once Identified; Entity.RevealedWeapons is the one classifying read for weapons. Combat and the enemy schematic read it; their reads of the target's live gear are cut. Weapons rate by their claimed design (ew-claim-weapon-measure-ruled, rated-design): WeaponData.RatedRangeDamagePerSecond runs the same per-kind formula as the live weapon. Aim, damage and physics keep the truth.

Not yet compiled or run at this commit; the Unity-only SchematicDisplay is unverified.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 18:17:14 +02:00