Commit graph Aetheria/Assets/Scripts/UI/Menu/LocalMenu.cs
Author SHA1 Message Date
Meta Vens
7006a6b0dd Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Meta Vens
4d7bb65868 Integrate CultMesh UI and URP cleanup 2026-06-30 19:14:49 +01:00
Meta Vens
cf5897a98c Expose native Unity docking state access 2026-06-29 12:12:16 +01:00
Meta Vens
ed1ac90b3a Read local story docking through current state 2026-06-29 11:51:21 +01:00
Meta Vens
ade95ae5b6 Sample docking state through current typed access 2026-06-29 09:54:19 +01:00
Meta Vens
d27e8ccee1 Use provider-native observed docking access 2026-06-29 06:35:20 +01:00
Meta Vens
d10da01a69 Expose native Unity runtime state access 2026-06-29 06:10:30 +01:00
Meta Vens
e45c86026b Build local story surfaces directly 2026-06-29 05:21:22 +01:00
Meta Vens
42c50e3ba6 Route local story docking reads through observed index 2026-06-28 12:30:16 +01:00
Meta Vens
ca92227ec2 Promote composed reactive state accessors 2026-06-28 11:01:19 +01:00
Meta Vens
759afb0044 Use reactive docking state snapshots 2026-06-28 10:07:05 +01:00
Meta Vens
a924b0e35b Centralize managed docking snapshot reads 2026-06-28 07:50:11 +01:00
Meta Vens
ee0f73d40d Rename observed facades as entity snapshots 2026-06-28 03:34:08 +01:00
Meta Vens
82596467ac Share managed client access in menu surfaces 2026-06-28 02:36:30 +01:00
Meta Vens
a873a31043 Expose docking target through managed snapshot 2026-06-28 02:08:17 +01:00
Meta Vens
65133ac8a0 Integrate Aetheria reactive state worktree 2026-06-28 01:18:21 +01:00
Meta Vens
7846c4d802 Use Aetheria state handles for docking UI reads 2026-06-27 14:01:41 +01:00
Meta Vens
6dba17d86c Keep Unity state surface compile fixes 2026-06-27 13:36:40 +01:00
Meta Vens
2e96660d48 Build typed Aetheria client surfaces 2026-06-25 18:09:33 +01:00
Meta Vens
80c8ddd87c Route local menu visibility through observed dock state 2026-06-21 19:10:53 +01:00
Reinier Vens
b0673c82fc Multi-Location Quest Injection 2021-05-16 05:24:51 +01:00
Reinier Vens
81acaf2a47 In Game Input Screen
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00
Renamed from Assets/Scripts/UI/LocalMenu.cs (Browse further)