Shops & Weapon Icons

Added stations to loadout generator
Overhauled Trade menu to sell station inventory contents
Placing stations in ZoneGenerator
Moved weapons to new item type: WeaponItemData
Implemented icon sets for weapon functionality
Renamed MegaCorporation to Faction
Implemented quality-dependent item pricing
Added unoccupied space helper function for entity
Moved sector generation settings to settings file
This commit is contained in:
Reinier Vens 2021-03-20 04:20:17 +00:00
commit fd81bf267e
33 changed files with 1640 additions and 1077 deletions

View file

@ -36,8 +36,8 @@ public class SectorMap : MonoBehaviour
public float IconBackgroundSize = 3;
public float LabelDistance = .4f;
private Dictionary<MegaCorporation, (RenderTexture influence, Material primaryMaterial, Material secondaryMaterial, Material linkMaterial)> _factionMaterials =
new Dictionary<MegaCorporation, (RenderTexture influence, Material primaryMaterial, Material secondaryMaterial, Material linkMaterial)>();
private Dictionary<Faction, (RenderTexture influence, Material primaryMaterial, Material secondaryMaterial, Material linkMaterial)> _factionMaterials =
new Dictionary<Faction, (RenderTexture influence, Material primaryMaterial, Material secondaryMaterial, Material linkMaterial)>();
public void Start()
{