Shops & Weapon Icons
Added stations to loadout generator Overhauled Trade menu to sell station inventory contents Placing stations in ZoneGenerator Moved weapons to new item type: WeaponItemData Implemented icon sets for weapon functionality Renamed MegaCorporation to Faction Implemented quality-dependent item pricing Added unoccupied space helper function for entity Moved sector generation settings to settings file
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33 changed files with 1640 additions and 1077 deletions
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@ -36,8 +36,8 @@ public class SectorMap : MonoBehaviour
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public float IconBackgroundSize = 3;
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public float LabelDistance = .4f;
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private Dictionary<MegaCorporation, (RenderTexture influence, Material primaryMaterial, Material secondaryMaterial, Material linkMaterial)> _factionMaterials =
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new Dictionary<MegaCorporation, (RenderTexture influence, Material primaryMaterial, Material secondaryMaterial, Material linkMaterial)>();
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private Dictionary<Faction, (RenderTexture influence, Material primaryMaterial, Material secondaryMaterial, Material linkMaterial)> _factionMaterials =
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new Dictionary<Faction, (RenderTexture influence, Material primaryMaterial, Material secondaryMaterial, Material linkMaterial)>();
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public void Start()
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{
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