Shops & Weapon Icons
Added stations to loadout generator Overhauled Trade menu to sell station inventory contents Placing stations in ZoneGenerator Moved weapons to new item type: WeaponItemData Implemented icon sets for weapon functionality Renamed MegaCorporation to Faction Implemented quality-dependent item pricing Added unoccupied space helper function for entity Moved sector generation settings to settings file
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parent
28f08398a1
commit
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33 changed files with 1640 additions and 1077 deletions
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@ -362,7 +362,7 @@ public class PropertiesPanel : MonoBehaviour
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{
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var data = Context.ItemData.Get<ItemData>(item.Data);
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AddProperty(data.Description);//.Label.fontStyle = FontStyles.Normal;
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var manufacturer = Context.ItemData.Get<MegaCorporation>(data.Manufacturer);
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var manufacturer = Context.ItemData.Get<Faction>(data.Manufacturer);
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if (manufacturer != null)
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{
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AddProperty("Manufacturer", () => manufacturer.Name);
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@ -450,21 +450,6 @@ public class PropertiesPanel : MonoBehaviour
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{
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var data = Context.ItemData.Get<ItemData>(item.Data);
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AddItemDataProperties(data);
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// if (item is CraftedItemInstance craftedItemInstance)
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// {
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// var sourceEntity = Context.ItemData.Get<Entity>(craftedItemInstance.SourceEntity);
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// if (sourceEntity != null)
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// {
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// var corporation = Context.ItemData.Get<Corporation>(sourceEntity.Corporation);
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// AddProperty("Manufacturer", () => corporation.Name);
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// }
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// else
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// {
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// AddProperty("Manufacturer", () => "GameCult");
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// }
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// }
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// if (item is SimpleCommodity simpleCommodity)
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// AddProperty("Quantity", () => simpleCommodity.Quantity.ToString());
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AddProperty("Mass", () => Context.GetMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits));
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AddProperty("Thermal Mass", () => Context.GetThermalMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits));
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if (item is EquippableItem gear)
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