Shops & Weapon Icons

Added stations to loadout generator
Overhauled Trade menu to sell station inventory contents
Placing stations in ZoneGenerator
Moved weapons to new item type: WeaponItemData
Implemented icon sets for weapon functionality
Renamed MegaCorporation to Faction
Implemented quality-dependent item pricing
Added unoccupied space helper function for entity
Moved sector generation settings to settings file
This commit is contained in:
Reinier Vens 2021-03-20 04:20:17 +00:00
commit fd81bf267e
33 changed files with 1640 additions and 1077 deletions

View file

@ -47,7 +47,7 @@ public class MenuPanel : MonoBehaviour
{
foreach (var tabButton in _tabs.Values)
{
tabButton.gameObject.SetActive(!tabButton.RequireParent || GameManager.CurrentEntity.Parent != null);
tabButton.gameObject.SetActive(!tabButton.RequireDock || GameManager.DockedEntity != null);
}
}