Shops & Weapon Icons
Added stations to loadout generator Overhauled Trade menu to sell station inventory contents Placing stations in ZoneGenerator Moved weapons to new item type: WeaponItemData Implemented icon sets for weapon functionality Renamed MegaCorporation to Faction Implemented quality-dependent item pricing Added unoccupied space helper function for entity Moved sector generation settings to settings file
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33 changed files with 1640 additions and 1077 deletions
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@ -47,7 +47,7 @@ public class MenuPanel : MonoBehaviour
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{
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foreach (var tabButton in _tabs.Values)
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{
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tabButton.gameObject.SetActive(!tabButton.RequireParent || GameManager.CurrentEntity.Parent != null);
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tabButton.gameObject.SetActive(!tabButton.RequireDock || GameManager.DockedEntity != null);
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}
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}
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