Sector Map: Areas of Influence

Added elements to the sector map that visualizes each corporation's territorial influence
This commit is contained in:
Reinier Vens 2021-03-12 08:11:55 +00:00
commit fbfb8be54d
15 changed files with 997 additions and 44 deletions

View file

@ -13,6 +13,8 @@ using float2 = Unity.Mathematics.float2;
public class SectorMap : MonoBehaviour
{
public Camera InfluenceCamera;
public Prototype InfluenceRendererPrototype;
public MeshRenderer SectorRenderer;
public SectorGenerationSettings Settings;
public Prototype ZonePrototype;
@ -28,7 +30,9 @@ public class SectorMap : MonoBehaviour
public int ZoneCount = 64;
public float LinkDensity = .5f;
public float LabelDistance = .4f;
// Start is called before the first frame update
private RenderTexture[] _influenceTextures;
void Start()
{
var filePath = new DirectoryInfo(Application.dataPath).Parent.CreateSubdirectory("GameData");
@ -43,7 +47,8 @@ public class SectorMap : MonoBehaviour
{
mega.NameGenerator = new MarkovNameGenerator(ref random, UnityHelpers.LoadAsset<TextAsset>(mega.GeonameFile).text, Settings);
var legendElement = LegendPrototype.Instantiate<LegendElement>();
legendElement.Icon.color = mega.PrimaryColor.ToColor();
legendElement.Primary.color = mega.PrimaryColor.ToColor();
legendElement.Secondary.color = mega.SecondaryColor.ToColor();
legendElement.Label.text = mega.ShortName;
}
@ -51,9 +56,11 @@ public class SectorMap : MonoBehaviour
var sector = SectorGenerator.GenerateSector(Settings, sectorMegas, ref random);
var visitedZones = new HashSet<SectorZone>();
Debug.Log($"Found {sector.Zones.Count(z=>!z.AdjacentZones.Any())} orphaned zones!");
var zoneInstances = new Dictionary<SectorZone, SectorZoneUI>();
foreach (var zone in sector.Zones)
{
var zoneInstance = ZonePrototype.Instantiate<SectorZoneUI>();
zoneInstances[zone] = zoneInstance;
var zoneInstanceTransform = zoneInstance.transform;
zoneInstanceTransform.localPosition = new Vector3(zone.Position.x, zone.Position.y);
if(zone.Owner != null)
@ -110,18 +117,6 @@ public class SectorMap : MonoBehaviour
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
var bossMega = sector.BossZones.Keys.FirstOrDefault(m => sector.BossZones[m] == zone);
if (bossMega != null)
{
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
iconInstance.material.mainTexture = BossIcon;
iconInstance.material.SetColor("_TintColor", bossMega.PrimaryColor.ToColor());
var iconTransform = iconInstance.transform;
iconTransform.SetParent(zoneInstanceTransform);
iconTransform.localScale = Vector3.one;
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
var homeMega = sector.HomeZones.Keys.FirstOrDefault(m => sector.HomeZones[m] == zone);
if (homeMega != null)
{
@ -133,6 +128,52 @@ public class SectorMap : MonoBehaviour
iconTransform.localScale = Vector3.one;
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
var bossMega = sector.BossZones.Keys.FirstOrDefault(m => sector.BossZones[m] == zone);
if (bossMega != null)
{
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
iconInstance.material.mainTexture = BossIcon;
iconInstance.material.SetColor("_TintColor", bossMega.PrimaryColor.ToColor());
var iconTransform = iconInstance.transform;
iconTransform.SetParent(zoneInstanceTransform);
iconTransform.localScale = Vector3.one;
if(homeMega != null)
iconTransform.localPosition = new Vector3(linkDirection.x * IconDistance, linkDirection.y * IconDistance);
else iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
}
// Render Influence Textures
_influenceTextures = new RenderTexture[sectorMegas.Length];
for (var i = 0; i < sectorMegas.Length; i++)
{
_influenceTextures[i] = new RenderTexture(1024, 1024, 1, RenderTextureFormat.RHalf);
var influenceRenderer = InfluenceRendererPrototype.Instantiate<MeshRenderer>();
foreach (var zone in sector.Zones)
{
var instance = zoneInstances[zone];
var influence = 0f;
if (zone.Megas.Length > 0)
{
if (zone.Megas.Contains(sectorMegas[i]))
{
influence = 10;
if (zone.Owner != sectorMegas[i])
influence *= .5f;
}
else influence = -10;
}
instance.Influence.material.SetFloat("_Depth", influence);
}
InfluenceCamera.targetTexture = _influenceTextures[i];
InfluenceCamera.Render();
influenceRenderer.material.mainTexture = _influenceTextures[i];
influenceRenderer.material.SetColor("_Color1", sectorMegas[i].PrimaryColor.ToColor());
influenceRenderer.material.SetColor("_Color2", sectorMegas[i].SecondaryColor.ToColor());
influenceRenderer.material.SetFloat("_FillTilt", random.NextFloat(PI));
}
}