Hide legacy catalog reader behind ItemManager

This commit is contained in:
Meta Vens 2026-06-13 10:49:29 +01:00
commit fabbd088e2
8 changed files with 34 additions and 17 deletions

View file

@ -205,7 +205,7 @@ public class TradeMenuDebug : MonoBehaviour
data => () => $"{data.Shape.Width}x{data.Shape.Height}",
data => data.Shape.Width*data.Shape.Height));
var items = GameManager.ItemManager.ItemData.GetAll<ItemData>().Where(i=>i.Price!=0);
var items = GameManager.ItemManager.GetCatalogEntries<ItemData>().Where(i=>i.Price!=0);
if (MinimumSizeFilter.gameObject.activeSelf)
items = items.Where(i =>

View file

@ -390,7 +390,7 @@ public class PropertiesPanel : MonoBehaviour
AddProperty("Quantity", () => simpleCommodity.Quantity.ToString());
var sheet = AddStatSheet();
var manufacturer = GameManager.ItemManager.ItemData.Get<Faction>(data.Manufacturer);
var manufacturer = GameManager.ItemManager.GetCatalogEntry<Faction>(data.Manufacturer);
sheet.AddStat("Manufacturer", () => manufacturer?.Name ?? "GameCult");
sheet.AddStat("Mass", () => ActionGameManager.PlayerSettings.Format(GameManager.ItemManager.GetMass(item)));