Hide legacy catalog reader behind ItemManager

This commit is contained in:
Meta Vens 2026-06-13 10:49:29 +01:00
commit fabbd088e2
8 changed files with 34 additions and 17 deletions

View file

@ -90,7 +90,7 @@ public static class EntitySerializer
private static void Restore(ItemManager itemManager, Zone zone, EntityPack pack, Entity entity, bool instantiate = false)
{
entity.Name = pack.Name;
entity.Faction = itemManager.ItemData.Get<Faction>(pack.Faction);
entity.Faction = itemManager.GetCatalogEntry<Faction>(pack.Faction);
entity.Children = pack.Children.Select(c =>
{
var child = Unpack(itemManager, zone, c, instantiate);

View file

@ -30,8 +30,8 @@ public class ItemManager
// private Guid _forceLoadZone;
// public GlobalData GlobalData => _globalData ?? (_globalData = ItemData.GetAll<GlobalData>().FirstOrDefault());
public ILegacyCatalogReader ItemData { get; }
// public GlobalData GlobalData => _globalData ?? (_globalData = GetCatalogEntries<GlobalData>().FirstOrDefault());
private readonly ILegacyCatalogReader _itemData;
public GameplaySettings GameplaySettings { get; }
// public double Time
@ -49,11 +49,21 @@ public class ItemManager
public ItemManager(ILegacyCatalogReader itemData, GameplaySettings settings, Action<string> logger)
{
ItemData = itemData;
_itemData = itemData;
GameplaySettings = settings;
_logger = logger;
}
public T GetCatalogEntry<T>(Guid id) where T : DatabaseEntry
{
return _itemData.Get<T>(id);
}
public IEnumerable<T> GetCatalogEntries<T>() where T : DatabaseEntry
{
return _itemData.GetAll<T>();
}
public void Log(string s)
{
_logger(s);

View file

@ -127,7 +127,7 @@ public class LoadoutGenerator
public T[] RandomItems<T>(int count, float sizeExponent, Predicate<T> filter = null) where T : EquippableItemData
{
return ItemManager.ItemData.GetAll<T>()
return ItemManager.GetCatalogEntries<T>()
.Where(item =>
item.Price > 0 &&
item.Manufacturer != Guid.Empty &&
@ -137,7 +137,7 @@ public class LoadoutGenerator
.WeightedRandomElements(ref Random, item =>
Faction == null ? 1 :
(item.Manufacturer == Faction.ID ? 1 : Faction.Allegiance.ContainsKey(item.Manufacturer) ? Faction.Allegiance[item.Manufacturer] : 0.0f / // Prioritize items from allied manufacturers
(Galaxy?.ContainsFaction(item.Manufacturer) ?? false ? Zone?.Distance[Galaxy.HomeZones[ItemManager.ItemData.Get<Faction>(item.Manufacturer)]] ?? 1 : 1)) * // Penalize distance to manufacturer headquarters
(Galaxy?.ContainsFaction(item.Manufacturer) ?? false ? Zone?.Distance[Galaxy.HomeZones[ItemManager.GetCatalogEntry<Faction>(item.Manufacturer)]] ?? 1 : 1)) * // Penalize distance to manufacturer headquarters
pow(item.Shape.Coordinates.Length, sizeExponent) / // Prioritize larger items
pow(item.Price, PriceExponent), // Penalize item price to a controllable degree
count
@ -243,4 +243,4 @@ public class InvalidLoadoutException : Exception
: base(message, inner)
{
}
}
}