Ammunition run: say the real window (heat death ~260 s, not ten minutes) and drop a dead debug line

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Nibu 2026-11-11 07:16:40 +00:00
commit f856021997
3 changed files with 5 additions and 6 deletions

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@ -21,8 +21,8 @@ public sealed class Arcs : Scenario
public static readonly CultMath.float2 Bow = float2(0, 400), Stern = float2(0, -400), Turret = float2(600, 300),
Port = float2(-400, 0), Starboard = float2(400, 0);
// Crates of ammunition each shooter's hold is stocked with: the measured draw over a run (ScenarioAmmunitionRunTests: ten minutes of play,
// or until the shooter dies of heat) plus half again and one. The turret drew 14 Ammo with the player in its range; the player drew 27 Ammo
// Crates of ammunition each shooter's hold is stocked with: the measured draw over a run (ScenarioAmmunitionRunTests: at most ten minutes of play, and in
// practice the ~260 s a shooter holding every gun down lasts before it dies of heat; a pilot who vents heat is unmeasured) plus half again and one. The turret drew 14 Ammo with the player in its range; the player drew 27 Ammo
// holding every gun down. The guided launchers fire only on a lock, which that run cannot give them, so they carry the default three crates.
public const int TurretAmmoCrates = 22, PlayerAmmoCrates = 42, PlayerMissileCrates = 3;

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@ -8,8 +8,8 @@ public sealed class Pursuit : Scenario
// cloud breaking a sensor's lock, and well outside the 40 at which AStrongCloseSensorBurnsThrough shows a close
// sensor burning through.
private const float Astern = 300;
// Crates each shooter's hold is stocked with: the measured draw over a run (ScenarioAmmunitionRunTests: ten minutes of play, or until the
// shooter dies of heat) plus half again and one where the hold has room. The player laid four crates of Mines and drew
// Crates each shooter's hold is stocked with: the measured draw over a run (ScenarioAmmunitionRunTests: at most ten minutes of play, and in
// practice the ~250-270 s a shooter holding every gun down lasts before it dies of heat; a pilot who vents heat is unmeasured) plus half again and one where the hold has room. The player laid four crates of Mines and drew
// 33 Ammo; its hold takes 54 crates after five consumables and Mines, so its Ammo stops at 39. The pursuer drew 31 Ammo and one Missiles. A launcher
// that drew under a reload carries the default three crates.
public const int MineCrates = 7, PlayerAmmoCrates = 39, PlayerMissileCrates = 3, PursuerAmmoCrates = 47, PursuerMissileCrates = 3;