Ammunition run: say the real window (heat death ~260 s, not ten minutes) and drop a dead debug line
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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3 changed files with 5 additions and 6 deletions
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@ -21,8 +21,8 @@ public sealed class Arcs : Scenario
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public static readonly CultMath.float2 Bow = float2(0, 400), Stern = float2(0, -400), Turret = float2(600, 300),
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Port = float2(-400, 0), Starboard = float2(400, 0);
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// Crates of ammunition each shooter's hold is stocked with: the measured draw over a run (ScenarioAmmunitionRunTests: ten minutes of play,
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// or until the shooter dies of heat) plus half again and one. The turret drew 14 Ammo with the player in its range; the player drew 27 Ammo
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// Crates of ammunition each shooter's hold is stocked with: the measured draw over a run (ScenarioAmmunitionRunTests: at most ten minutes of play, and in
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// practice the ~260 s a shooter holding every gun down lasts before it dies of heat; a pilot who vents heat is unmeasured) plus half again and one. The turret drew 14 Ammo with the player in its range; the player drew 27 Ammo
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// holding every gun down. The guided launchers fire only on a lock, which that run cannot give them, so they carry the default three crates.
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public const int TurretAmmoCrates = 22, PlayerAmmoCrates = 42, PlayerMissileCrates = 3;
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@ -8,8 +8,8 @@ public sealed class Pursuit : Scenario
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// cloud breaking a sensor's lock, and well outside the 40 at which AStrongCloseSensorBurnsThrough shows a close
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// sensor burning through.
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private const float Astern = 300;
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// Crates each shooter's hold is stocked with: the measured draw over a run (ScenarioAmmunitionRunTests: ten minutes of play, or until the
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// shooter dies of heat) plus half again and one where the hold has room. The player laid four crates of Mines and drew
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// Crates each shooter's hold is stocked with: the measured draw over a run (ScenarioAmmunitionRunTests: at most ten minutes of play, and in
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// practice the ~250-270 s a shooter holding every gun down lasts before it dies of heat; a pilot who vents heat is unmeasured) plus half again and one where the hold has room. The player laid four crates of Mines and drew
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// 33 Ammo; its hold takes 54 crates after five consumables and Mines, so its Ammo stops at 39. The pursuer drew 31 Ammo and one Missiles. A launcher
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// that drew under a reload carries the default three crates.
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public const int MineCrates = 7, PlayerAmmoCrates = 39, PlayerMissileCrates = 3, PursuerAmmoCrates = 47, PursuerMissileCrates = 3;
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