New Inventory System + Overhaul
Removed universal GameContext references Refactored GameContext: It's now only responsible for item management. As such it's now called ItemManager GlobalData is gone, relevant settings are distributed amongst specialized settings classes Entities are no longer database entries, references to them are now direct - Zone is reponsible for storing them in ZonePacks Controller subtypes are now generic classes, class argument is task type Inventory is now a 2D grid instead of a list Entity temperature is now a 2D grid instead of a number Item sizes are now arbitrary shapes instead of a number Hardpoints are now arbitrary shapes instead Equipped items have their own temperatures Map view now displays sunlight colors Integrated Allegorithmic Substance Plugin Imported Djinni ship and assigned Substance materials Removed Node Editor framework (might come back later but needs work to integrate with behavior system)
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@ -101,10 +101,12 @@ public static class UnityExtensions
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var grad = new Gradient();
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grad.mode = sharp ? GradientMode.Fixed : GradientMode.Blend;
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grad.alphaKeys = new[] {new GradientAlphaKey(1, 0), new GradientAlphaKey(1, 1)};
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grad.colorKeys = keys.Select(k => new GradientColorKey(k.xyz, k.w)).ToArray();
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grad.colorKeys = keys.Select(k => new GradientColorKey(k.xyz.ToColor(), k.w)).ToArray();
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return grad;
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}
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public static Color ToColor(this float3 v) => new Color(v.x,v.y,v.z);
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public static Vector3 Flatland(this Vector2 v) => new Vector3(v.x,0,v.y);
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public static Vector2 Flatland(this Vector3 v) => new Vector2(v.x,v.z);
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}
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