New Inventory System + Overhaul
Removed universal GameContext references Refactored GameContext: It's now only responsible for item management. As such it's now called ItemManager GlobalData is gone, relevant settings are distributed amongst specialized settings classes Entities are no longer database entries, references to them are now direct - Zone is reponsible for storing them in ZonePacks Controller subtypes are now generic classes, class argument is task type Inventory is now a 2D grid instead of a list Entity temperature is now a 2D grid instead of a number Item sizes are now arbitrary shapes instead of a number Hardpoints are now arbitrary shapes instead Equipped items have their own temperatures Map view now displays sunlight colors Integrated Allegorithmic Substance Plugin Imported Djinni ship and assigned Substance materials Removed Node Editor framework (might come back later but needs work to integrate with behavior system)
This commit is contained in:
parent
53a91351b7
commit
f643f6cc8a
330 changed files with 24242 additions and 2830 deletions
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@ -30,7 +30,7 @@ public class PropertiesPanel : MonoBehaviour
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public ButtonField ButtonField;
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public IncrementField IncrementField;
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[HideInInspector] public FlatFlatButton SelectedChild;
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[HideInInspector] public GameContext Context;
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[HideInInspector] public ItemManager Context;
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protected List<GameObject> Properties = new List<GameObject>();
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protected List<FlatFlatButton> Buttons = new List<FlatFlatButton>();
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@ -38,7 +38,6 @@ public class PropertiesPanel : MonoBehaviour
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protected bool RadioSelection = false;
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protected event Action<GameObject> OnPropertyAdded;
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protected IChangeSource ChangeSource;
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protected Action OnPropertiesChanged;
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public int Children => Properties.Count + Buttons.Count;
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@ -55,7 +54,6 @@ public class PropertiesPanel : MonoBehaviour
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private void OnDestroy()
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{
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RemoveListener();
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}
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// private void OnDisable()
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@ -332,23 +330,12 @@ public class PropertiesPanel : MonoBehaviour
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Properties.Add(field.gameObject);
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OnPropertyAdded?.Invoke(field.gameObject);
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}
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public void RemoveListener()
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{
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if (ChangeSource != null)
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{
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ChangeSource.OnChanged -= OnPropertiesChanged;
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ChangeSource = null;
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OnPropertiesChanged = null;
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}
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}
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public void Inspect(Entity entity)
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{
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Clear();
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Title.text = entity.Name;
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var hull = Context.Cache.Get<Gear>(entity.Hull);
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var hullData = Context.Cache.Get<HullData>(hull.Data);
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var hullData = Context.GetData(entity.Hull) as HullData;
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AddSection(
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hullData.HullType == HullType.Ship ? "Ship" :
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hullData.HullType == HullType.Station ? "Station" :
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@ -356,162 +343,46 @@ public class PropertiesPanel : MonoBehaviour
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//AddList(hullData.Name).Inspect(hull, entity);
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//PropertiesPanel.AddProperty("Hull", () => $"{hullData.Name}");
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AddEntityProperties(entity);
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var hardpointList = AddList("Gear");
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hardpointList.InspectHardpoints(entity);
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//hardpointList.SetExpanded(false,true);
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var cargoList = AddList("Cargo");
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cargoList.InspectCargo(entity);
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//cargoList.SetExpanded(false,true);
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RefreshValues();
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}
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public void InspectHardpoints(Entity entity)
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{
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RemoveListener();
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ChangeSource = entity.GearEvent;
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OnPropertiesChanged = InspectGearInternal;
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ChangeSource.OnChanged += OnPropertiesChanged;
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if (this is PropertiesList list)
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{
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if (list.Expanded)
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InspectGearInternal();
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else
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list.OnExpand += b =>
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{
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if (b) InspectGearInternal();
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};
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}
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else
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InspectGearInternal();
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void InspectGearInternal()
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{
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Clear();
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var equippedItems = entity.Hardpoints.Where(hp => hp.Gear != null);
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foreach (var hardpoint in equippedItems)
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{
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var propertyList = AddList(hardpoint.Gear.Name);
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propertyList.Inspect(entity, hardpoint);
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//propertyList.SetExpanded(false,true);
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}
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RefreshValues();
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}
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}
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public void InspectCargo(Entity entity)
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{
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RemoveListener();
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ChangeSource = entity.CargoEvent;
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OnPropertiesChanged = InspectCargoInternal;
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ChangeSource.OnChanged += OnPropertiesChanged;
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if (this is PropertiesList list)
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{
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if (list.Expanded)
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InspectCargoInternal();
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else
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list.OnExpand += b =>
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{
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if (b) InspectCargoInternal();
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};
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}
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else
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InspectCargoInternal();
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void InspectCargoInternal()
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{
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Clear();
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foreach (var itemID in entity.Cargo.Where(id => Context.Cache.Get<ItemInstance>(id) is SimpleCommodity))
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{
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var simpleCommodity = Context.Cache.Get<SimpleCommodity>(itemID);
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var data = simpleCommodity.ItemData;
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var propertiesList = AddList($"{simpleCommodity.Quantity.ToString()} {data.Name}");
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propertiesList.AddItemProperties(entity, simpleCommodity);
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propertiesList.RefreshValues();
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//propertiesList.SetExpanded(false, true);
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}
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foreach (var group in entity.Cargo
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.Select(id => Context.Cache.Get<ItemInstance>(id))
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.Where(item => item is CraftedItemInstance)
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.Cast<CraftedItemInstance>()
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.GroupBy(craftedItem =>
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{
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var corp = "GameCult";
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if (craftedItem.SourceEntity != Guid.Empty)
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corp = Context.Cache.Get<Corporation>(Context.Cache.Get<Entity>(craftedItem.SourceEntity).Corporation).Name;
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return (craftedItem.Data, craftedItem.Name, corp);
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}))
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{
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if (group.Count() == 1)
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{
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var item = group.First();
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var propertiesList = AddList(item.Name);
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propertiesList.AddItemProperties(entity, item);
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propertiesList.RefreshValues();
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//propertiesList.SetExpanded(false, true);
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}
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else
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{
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var instanceList = AddList($"{group.Count().ToString()} {group.Key.Name}");
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instanceList.OnExpand += b =>
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{
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if (!b || instanceList.Children > 0) return;
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foreach (var item in group)
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{
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var propertiesList = instanceList.AddList(item.Name);
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propertiesList.AddItemProperties(entity, item);
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propertiesList.RefreshValues();
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}
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};
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}
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}
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RefreshValues();
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}
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}
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public void AddEntityProperties(Entity entity)
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{
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AddField("Name", () => entity.Name, name => entity.Name = name);
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AddProperty("Capacity", () => $"{entity.OccupiedCapacity}/{entity.Capacity:0}");
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AddProperty("Mass", () => $"{entity.Mass.SignificantDigits(Context.GlobalData.SignificantDigits)}");
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AddProperty("Temperature", () => $"{entity.Temperature:0}°K");
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AddProperty("Energy", () => $"{entity.Energy:0}/{entity.GetBehavior<Reactor>()?.Capacitance??0:0}");
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AddProperty("Mass", () => $"{entity.Mass.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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// AddProperty("Temperature", () => $"{entity.Temperature:0}°K");
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// AddProperty("Energy", () => $"{entity.Energy:0}/{entity.GetBehavior<Reactor>()?.Capacitance??0:0}");
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}
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public void AddItemProperties(Entity entity, ItemInstance item)
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{
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var data = Context.Cache.Get<ItemData>(item.Data);
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var data = Context.ItemData.Get<ItemData>(item.Data);
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AddProperty("Type", () => data.Name);
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AddProperty(data.Description).Label.fontStyle = FontStyles.Normal;
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if (item is CraftedItemInstance craftedItemInstance)
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{
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var sourceEntity = Context.Cache.Get<Entity>(craftedItemInstance.SourceEntity);
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if (sourceEntity != null)
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{
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var corporation = Context.Cache.Get<Corporation>(sourceEntity.Corporation);
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AddProperty("Manufacturer", () => corporation.Name);
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}
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else
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{
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AddProperty("Manufacturer", () => "GameCult");
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}
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}
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// if (item is CraftedItemInstance craftedItemInstance)
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// {
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// var sourceEntity = Context.ItemData.Get<Entity>(craftedItemInstance.SourceEntity);
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// if (sourceEntity != null)
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// {
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// var corporation = Context.ItemData.Get<Corporation>(sourceEntity.Corporation);
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// AddProperty("Manufacturer", () => corporation.Name);
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// }
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// else
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// {
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// AddProperty("Manufacturer", () => "GameCult");
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// }
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// }
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if (item is SimpleCommodity simpleCommodity)
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AddProperty("Quantity", () => simpleCommodity.Quantity.ToString());
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AddProperty("Mass", () => item.Mass.SignificantDigits(Context.GlobalData.SignificantDigits));
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AddProperty("Thermal Mass", () => item.ThermalMass.SignificantDigits(Context.GlobalData.SignificantDigits));
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AddProperty("Size", () => item.Size.SignificantDigits(Context.GlobalData.SignificantDigits));
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if (item is Gear gear)
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AddProperty("Mass", () => Context.GetMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits));
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AddProperty("Thermal Mass", () => Context.GetThermalMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits));
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if (item is EquippableItem gear)
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{
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var gearData = gear.ItemData;
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var gearData = Context.GetData(gear);
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AddProperty("Durability", () =>
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$"{gear.Durability.SignificantDigits(Context.GlobalData.SignificantDigits)}/{Context.Evaluate(gearData.Durability, gear).SignificantDigits(Context.GlobalData.SignificantDigits)}");
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$"{gear.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits)}/{gearData.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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foreach (var behavior in gearData.Behaviors)
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{
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var type = behavior.GetType();
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@ -521,13 +392,13 @@ public class PropertiesPanel : MonoBehaviour
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{
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var fieldType = field.FieldType;
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if (fieldType == typeof(float))
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AddProperty(field.Name, () => $"{((float) field.GetValue(behavior)).SignificantDigits(Context.GlobalData.SignificantDigits)}");
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AddProperty(field.Name, () => $"{((float) field.GetValue(behavior)).SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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else if (fieldType == typeof(int))
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AddProperty(field.Name, () => $"{(int) field.GetValue(behavior)}");
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else if (fieldType == typeof(PerformanceStat))
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{
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var stat = (PerformanceStat) field.GetValue(behavior);
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AddProperty(field.Name, () => $"{Context.Evaluate(stat, gear, entity).SignificantDigits(Context.GlobalData.SignificantDigits)}");
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AddProperty(field.Name, () => $"{Context.Evaluate(stat, gear, entity).SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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}
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}
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}
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@ -535,35 +406,8 @@ public class PropertiesPanel : MonoBehaviour
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}
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}
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public void InspectChildren(Entity entity, Action<Entity> onSelect)
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public void Inspect(Entity entity, EquippedItem item)
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{
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RemoveListener();
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ChangeSource = entity.ChildEvent;
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OnPropertiesChanged = InspectChildrenInternal;
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ChangeSource.OnChanged += OnPropertiesChanged;
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InspectChildrenInternal();
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void InspectChildrenInternal()
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{
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Clear();
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foreach (var child in entity.Children)
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{
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var childEntity = Context.Cache.Get<Entity>(child);
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AddProperty(childEntity.Name, null, data => onSelect(childEntity), true);
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}
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}
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}
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public void Inspect(Entity entity, Hardpoint hardpoint)
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{
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RemoveListener();
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ChangeSource = hardpoint.Gear;
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if (ChangeSource == null)
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return;
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OnPropertiesChanged = InspectGearInternal;
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ChangeSource.OnChanged += OnPropertiesChanged;
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if (this is PropertiesList list)
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{
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if (list.Expanded)
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@ -581,10 +425,10 @@ public class PropertiesPanel : MonoBehaviour
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{
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//Debug.Log($"Refreshing {hardpoint.Gear.Name} properties");
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Clear();
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if (hardpoint.Gear != null)
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if (item.EquippableItem != null)
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{
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AddItemProperties(entity, hardpoint.Gear);
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foreach (var behavior in hardpoint.Behaviors)
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AddItemProperties(entity, item.EquippableItem);
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foreach (var behavior in item.Behaviors)
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{
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if(behavior is IPopulationAssignment populationAssignment)
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AddIncrementField("Assigned Population",
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@ -593,53 +437,53 @@ public class PropertiesPanel : MonoBehaviour
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() => 0, () => entity.Population - entity.AssignedPopulation + populationAssignment.AssignedPopulation);
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if (behavior is Thermotoggle thermotoggle)
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AddField("Target Temperature", () => thermotoggle.TargetTemperature, temp => thermotoggle.TargetTemperature = temp);
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if (behavior is Factory factory)
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{
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AddField("Production Quality", () => factory.ProductionQuality, f => factory.ProductionQuality = f, 0, 1);
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var corporation = Context.Cache.Get<Corporation>(entity.Corporation);
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var compatibleBlueprints = corporation.UnlockedBlueprints
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.Select(id => Context.Cache.Get<BlueprintData>(id))
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.Where(bp => bp.FactoryItem == hardpoint.ItemData.ID).ToList();
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if (factory.RetoolingTime > 0)
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{
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AddProgressField("Retooling", () => (factory.ToolingTime - (float) factory.RetoolingTime) / factory.ToolingTime);
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}
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else
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{
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AddField("Item",
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() => compatibleBlueprints.FindIndex(bp=>bp.ID== factory.Blueprint) + 1,
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i => factory.Blueprint = i == 0 ? Guid.Empty : compatibleBlueprints[i - 1].ID,
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new []{"None"}.Concat(compatibleBlueprints.Select(bp=>bp.Name)).ToArray());
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AddField("Active", () => factory.Active, active => factory.Active = active);
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if (factory.Blueprint != Guid.Empty)
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{
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if (factory.Active && factory.ItemUnderConstruction != Guid.Empty)
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{
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AddProgressField("Production", () =>
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{
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if (factory.ItemUnderConstruction == Guid.Empty) return 1;
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var itemInstance = Context.Cache.Get<CraftedItemInstance>(factory.ItemUnderConstruction);
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var blueprintData = Context.Cache.Get<BlueprintData>(itemInstance.Blueprint);
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return (blueprintData.ProductionTime - (float) entity.IncompleteCargo[factory.ItemUnderConstruction]) / blueprintData.ProductionTime;
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});
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}
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else
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{
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//AddField("Product Name", () => factory.ItemName, name => factory.ItemName = name);
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AddField("Product Name", () => factory.ItemName, name => factory.ItemName = name);
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var ingredientsList = AddList("Ingredients Needed");
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var blueprintData = Context.Cache.Get<BlueprintData>(factory.Blueprint);
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foreach (var ingredient in blueprintData.Ingredients)
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{
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var itemData = Context.Cache.Get<ItemData>(ingredient.Key);
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ingredientsList.AddProperty(itemData.Name, () => ingredient.Value.ToString());
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}
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// ingredientsList.SetExpanded(false, true);
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ingredientsList.RefreshValues();
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}
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}
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}
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}
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// if (behavior is Factory factory)
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// {
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// AddField("Production Quality", () => factory.ProductionQuality, f => factory.ProductionQuality = f, 0, 1);
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// var corporation = Context.ItemData.Get<Corporation>(entity.Corporation);
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// var compatibleBlueprints = corporation.UnlockedBlueprints
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// .Select(id => Context.ItemData.Get<BlueprintData>(id))
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// .Where(bp => bp.FactoryItem == item.ItemData.ID).ToList();
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// if (factory.RetoolingTime > 0)
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// {
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// AddProgressField("Retooling", () => (factory.ToolingTime - (float) factory.RetoolingTime) / factory.ToolingTime);
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// }
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// else
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// {
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// AddField("Item",
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// () => compatibleBlueprints.FindIndex(bp=>bp.ID== factory.Blueprint) + 1,
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// i => factory.Blueprint = i == 0 ? Guid.Empty : compatibleBlueprints[i - 1].ID,
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// new []{"None"}.Concat(compatibleBlueprints.Select(bp=>bp.Name)).ToArray());
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// AddField("Active", () => factory.Active, active => factory.Active = active);
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// if (factory.Blueprint != Guid.Empty)
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// {
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// if (factory.Active && factory.ItemUnderConstruction != Guid.Empty)
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// {
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// AddProgressField("Production", () =>
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// {
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// if (factory.ItemUnderConstruction == Guid.Empty) return 1;
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// var itemInstance = Context.ItemData.Get<CraftedItemInstance>(factory.ItemUnderConstruction);
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// var blueprintData = Context.ItemData.Get<BlueprintData>(itemInstance.Blueprint);
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// return (blueprintData.ProductionTime - (float) entity.IncompleteCargo[factory.ItemUnderConstruction]) / blueprintData.ProductionTime;
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// });
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// }
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// else
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// {
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// //AddField("Product Name", () => factory.ItemName, name => factory.ItemName = name);
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// AddField("Product Name", () => factory.ItemName, name => factory.ItemName = name);
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// var ingredientsList = AddList("Ingredients Needed");
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// var blueprintData = Context.ItemData.Get<BlueprintData>(factory.Blueprint);
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// foreach (var ingredient in blueprintData.Ingredients)
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// {
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// var itemData = Context.ItemData.Get<ItemData>(ingredient.Key);
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// ingredientsList.AddProperty(itemData.Name, () => ingredient.Value.ToString());
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// }
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// // ingredientsList.SetExpanded(false, true);
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// ingredientsList.RefreshValues();
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// }
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// }
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// }
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// }
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}
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}
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RefreshValues();
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