New Inventory System + Overhaul
Removed universal GameContext references Refactored GameContext: It's now only responsible for item management. As such it's now called ItemManager GlobalData is gone, relevant settings are distributed amongst specialized settings classes Entities are no longer database entries, references to them are now direct - Zone is reponsible for storing them in ZonePacks Controller subtypes are now generic classes, class argument is task type Inventory is now a 2D grid instead of a list Entity temperature is now a 2D grid instead of a number Item sizes are now arbitrary shapes instead of a number Hardpoints are now arbitrary shapes instead Equipped items have their own temperatures Map view now displays sunlight colors Integrated Allegorithmic Substance Plugin Imported Djinni ship and assigned Substance materials Removed Node Editor framework (might come back later but needs work to integrate with behavior system)
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330 changed files with 24242 additions and 2830 deletions
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@ -8,162 +8,6 @@ using static Unity.Mathematics.math;
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using static Unity.Mathematics.noise;
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using static NoiseFbm;
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[Inspectable, Serializable, RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class GlobalData : DatabaseEntry
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{
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[InspectableField, JsonProperty("galaxyName"), Key(1)]
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public string GalaxyName;
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[InspectableDatabaseLink(typeof(ZoneData)), JsonProperty("arrivalZone"), Key(2)]
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public Guid ArrivalZone;
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[InspectableField, JsonProperty("galaxyArms"), Key(4)]
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public int Arms = 4;
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[InspectableField, JsonProperty("galaxyTwist"), Key(5)]
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public float Twist = 10;
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[InspectableField, JsonProperty("galaxyTwistPower"), Key(6)]
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public float TwistPower = 2;
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[InspectableField, JsonProperty("radiusPower"), Key(7)]
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public float RadiusPower = 1.75f;
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[InspectableField, JsonProperty("massFloor"), Key(8)]
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public float MassFloor = 1;
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[InspectableField, JsonProperty("sunMass"), Key(9)]
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public float SunMass = 10000;
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[InspectableField, JsonProperty("gasGiantMass"), Key(10)]
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public float GasGiantMass = 2000;
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[InspectableField, JsonProperty("planetMass"), Key(11)]
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public float PlanetMass = 100f;
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[InspectableField, JsonProperty("satelliteCreationMassFloor"), Key(12)]
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public float SatelliteCreationMassFloor = 100;
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[InspectableField, JsonProperty("satelliteCreationProbability"), Key(13)]
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public float SatelliteCreationProbability = .25f;
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[InspectableField, JsonProperty("binaryCreationProbability"), Key(14)]
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public float BinaryCreationProbability = .25f;
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[InspectableField, JsonProperty("rosetteProbability"), Key(15)]
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public float RosetteProbability = .25f;
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// [InspectableField] [JsonProperty("mapLayers")] [Key(16)]
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// public Dictionary<string, Guid> MapLayers = new Dictionary<string, Guid>();
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[InspectableField, JsonProperty("zoneRadiusMin"), Key(16)]
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public float MinimumZoneRadius = 500;
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[InspectableField, JsonProperty("zoneRadiusMax"), Key(17)]
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public float MaximumZoneRadius = 2000;
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[InspectableField, JsonProperty("zoneRadiusExp"), Key(18)]
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public float ZoneRadiusExponent = -.75f;
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[InspectableField, JsonProperty("zoneMassMin"), Key(19)]
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public float MinimumZoneMass = 10000;
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[InspectableField, JsonProperty("zoneMassMax"), Key(20)]
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public float MaximumZoneMass = 100000;
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[InspectableField, JsonProperty("zoneMassExp"), Key(21)]
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public float ZoneMassExponent = -.75f;
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[InspectableField, JsonProperty("orbitPeriodExponent"), Key(22)]
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public float OrbitPeriodExponent = 1.5f;
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[InspectableField, JsonProperty("orbitPeriodMultiplier"), Key(23)]
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public float OrbitPeriodMultiplier = 1f;
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[InspectableField, JsonProperty("beltProbability"), Key(26)]
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public float BeltProbability = .05f;
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[InspectableField, JsonProperty("beltMassCeiling"), Key(27)]
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public float BeltMassCeiling = 500f;
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[InspectableField, JsonProperty("beltMassRatio"), Key(28)]
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public float BeltMassRatio = 100f;
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[InspectableField, JsonProperty("beltMassExponent"), Key(29)]
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public float BeltMassExponent = 100f;
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[InspectableField, JsonProperty("asteroidSizeMin"), Key(30)]
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public float AsteroidSizeMin = 2f;
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[InspectableField, JsonProperty("asteroidSizeMax"), Key(31)]
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public float AsteroidSizeMax = 10f;
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[InspectableField, JsonProperty("asteroidSizeExponent"), Key(32)]
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public float AsteroidSizeExponent = 2f;
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[InspectableField, JsonProperty("asteroidRotationSpeed"), Key(33)]
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public float AsteroidRotationSpeed = 2f;
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[InspectableField, JsonProperty("dockingDistance"), Key(34)]
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public float DockingDistance = 25;
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[InspectableField, JsonProperty("warpDistance"), Key(35)]
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public float WarpDistance = 25;
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[InspectableField, JsonProperty("targetPersistenceDuration"), Key(37)]
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public float TargetPersistenceDuration = 3;
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[InspectableField, JsonProperty("heatRadiationPower"), Key(38)]
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public float HeatRadiationPower = 1;
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[InspectableField, JsonProperty("heatRadiationMultiplier"), Key(39)]
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public float HeatRadiationMultiplier = 1;
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[InspectableField, JsonProperty("resourceDensityMinimum"), Key(40)]
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public float ResourceDensityMinimum = .1f;
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[InspectableField, JsonProperty("resourceDensityMaximum"), Key(41)]
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public float ResourceDensityMaximum = 1.5f;
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[InspectableField, JsonProperty("startingGearQualityMin"), Key(42)]
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public float StartingGearQualityMin = .1f;
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[InspectableField, JsonProperty("startingGearQualityMax"), Key(43)]
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public float StartingGearQualityMax = .5f;
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[InspectableField, JsonProperty("asteroidHitpointsMin"), Key(44)]
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public float AsteroidHitpointsMin = 10f;
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[InspectableField, JsonProperty("asteroidHitpointsMax"), Key(45)]
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public float AsteroidHitpointsMax = 200f;
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[InspectableField, JsonProperty("asteroidHitpointsPower"), Key(46)]
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public float AsteroidHitpointsPower = 2f;
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[InspectableField, JsonProperty("asteroidRespawnMin"), Key(47)]
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public float AsteroidRespawnMin = 10f;
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[InspectableField, JsonProperty("asteroidRespawnMax"), Key(48)]
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public float AsteroidRespawnMax = 100f;
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[InspectableField, JsonProperty("miningDifficulty"), Key(49)]
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public float MiningDifficulty = 500f;
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[InspectableField, JsonProperty("messageDuration"), Key(50)]
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public float MessageDuration = 4f;
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[InspectableField, JsonProperty("significantDigits"), Key(51)]
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public int SignificantDigits = 3;
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[InspectableField, JsonProperty("productionPersonalityLerp"), Key(52)]
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public float ProductionPersonalityLerp = .05f;
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public float PlanetRadius(float mass)
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{
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return pow(mass, 1 / RadiusPower);
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}
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}
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[Inspectable, Serializable, RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class GalaxyMapLayerData : DatabaseEntry, INamedEntry
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{
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