New Inventory System + Overhaul

Removed universal GameContext references
Refactored GameContext: It's now only responsible for item management. As such it's now called ItemManager
GlobalData is gone, relevant settings are distributed amongst specialized settings classes
Entities are no longer database entries, references to them are now direct - Zone is reponsible for storing them in ZonePacks
Controller subtypes are now generic classes, class argument is task type
Inventory is now a 2D grid instead of a list
Entity temperature is now a 2D grid instead of a number
Item sizes are now arbitrary shapes instead of a number
Hardpoints are now arbitrary shapes instead
Equipped items have their own temperatures
Map view now displays sunlight colors
Integrated Allegorithmic Substance Plugin
Imported Djinni ship and assigned Substance materials
Removed Node Editor framework (might come back later but needs work to integrate with behavior system)
This commit is contained in:
Reinier Vens 2020-12-10 23:20:38 +00:00
commit f643f6cc8a
330 changed files with 24242 additions and 2830 deletions

View file

@ -18,7 +18,7 @@ public class StatModifierData : BehaviorData
[InspectableType(typeof(BehaviorData)), JsonProperty("requireBehavior"), Key(4)]
public Type RequireBehavior;
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new StatModifier(context, this, entity, item);
}
@ -29,8 +29,8 @@ public class StatModifier : IBehavior, IInitializableBehavior, IDisposableBehavi
{
private StatModifierData _data;
private Entity Entity { get; }
private Gear Item { get; }
private GameContext Context { get; }
private EquippedItem Item { get; }
private ItemManager Context { get; }
public BehaviorData Data => _data;
@ -38,10 +38,10 @@ public class StatModifier : IBehavior, IInitializableBehavior, IDisposableBehavi
private static Type[] _statObjects;
private static Type[] StatObjects => _statObjects ?? (_statObjects = typeof(BehaviorData).GetAllChildClasses()
.Concat(typeof(EquippableItemData).GetAllChildClasses()).ToArray());
private static Type[] StatObjects => _statObjects = _statObjects ?? typeof(BehaviorData).GetAllChildClasses()
.Concat(typeof(EquippableItemData).GetAllChildClasses()).ToArray();
public StatModifier(GameContext context, StatModifierData data, Entity entity, Gear item)
public StatModifier(ItemManager context, StatModifierData data, Entity entity, EquippedItem item)
{
_data = data;
Entity = entity;
@ -59,19 +59,17 @@ public class StatModifier : IBehavior, IInitializableBehavior, IDisposableBehavi
if (statField != null)
{
if (typeof(EquippableItemData).IsAssignableFrom(targetType))
_stats = Entity.Hardpoints
.Select(hp => hp.Gear)
.Where(gear => gear != null)
.Where(gear => _data.RequireBehavior == null || gear.ItemData.Behaviors.Any(behavior => behavior.GetType() == _data.RequireBehavior))
.Where(gear => gear.ItemData.GetType() == targetType)
.Select(gear => statField.GetValue(gear.ItemData) as PerformanceStat)
_stats = Entity.EquippedItems
.Select(hp => hp.EquippableItem)
.Where(gear => _data.RequireBehavior == null || Context.GetData(gear).Behaviors.Any(behavior => behavior.GetType() == _data.RequireBehavior))
.Where(gear => Context.GetData(gear).GetType() == targetType)
.Select(gear => statField.GetValue(Context.GetData(gear)) as PerformanceStat)
.ToArray();
else
_stats = Entity.Hardpoints
.Select(hp => hp.Gear)
.Where(gear => gear != null)
.Where(gear => _data.RequireBehavior == null || gear.ItemData.Behaviors.Any(behavior => behavior.GetType() == _data.RequireBehavior))
.SelectMany(gear => gear.ItemData.Behaviors)
_stats = Entity.EquippedItems
.Select(hp => hp.EquippableItem)
.Where(gear => _data.RequireBehavior == null || Context.GetData(gear).Behaviors.Any(behavior => behavior.GetType() == _data.RequireBehavior))
.SelectMany(gear => Context.GetData(gear).Behaviors)
.Where(behaviorData => behaviorData.GetType() == targetType)
.Select(behaviorData => statField.GetValue(behaviorData) as PerformanceStat)
.ToArray();
@ -84,7 +82,7 @@ public class StatModifier : IBehavior, IInitializableBehavior, IDisposableBehavi
foreach (var stat in _stats)
(_data.Type == StatModifierType.Constant
? stat.GetConstantModifiers(Entity)
: stat.GetScaleModifiers(Entity))[this] = Context.Evaluate(_data.Modifier, Item, Entity);
: stat.GetScaleModifiers(Entity))[this] = Context.Evaluate(_data.Modifier, Item.EquippableItem, Entity);
return true;
}