New Inventory System + Overhaul

Removed universal GameContext references
Refactored GameContext: It's now only responsible for item management. As such it's now called ItemManager
GlobalData is gone, relevant settings are distributed amongst specialized settings classes
Entities are no longer database entries, references to them are now direct - Zone is reponsible for storing them in ZonePacks
Controller subtypes are now generic classes, class argument is task type
Inventory is now a 2D grid instead of a list
Entity temperature is now a 2D grid instead of a number
Item sizes are now arbitrary shapes instead of a number
Hardpoints are now arbitrary shapes instead
Equipped items have their own temperatures
Map view now displays sunlight colors
Integrated Allegorithmic Substance Plugin
Imported Djinni ship and assigned Substance materials
Removed Node Editor framework (might come back later but needs work to integrate with behavior system)
This commit is contained in:
Reinier Vens 2020-12-10 23:20:38 +00:00
commit f643f6cc8a
330 changed files with 24242 additions and 2830 deletions

View file

@ -10,117 +10,110 @@ using static Unity.Mathematics.math;
[MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), Order(-100)]
public class MiningControllerData : ControllerData
{
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new MiningController(context, this, entity, item);
}
}
public class MiningController : ControllerBase, IBehavior, IPersistentBehavior, IInitializableBehavior
public class MiningController : ControllerBase<Mining>, IBehavior, IPersistentBehavior, IInitializableBehavior
{
public override TaskType TaskType => TaskType.Mine;
public BehaviorData Data => _data;
private MiningControllerData _data;
private GameContext _context;
private Entity _entity;
private Gear _item;
private EquippedItem Item { get; }
private bool _taskStarted;
private int _asteroid = -1;
private MiningTool _miningTool;
private Switch _toolSwitch;
public MiningController(GameContext context, MiningControllerData data, Entity entity, Gear item) : base(context, data, entity)
public MiningController(ItemManager itemManager, MiningControllerData data, Entity entity, EquippedItem item) : base(itemManager, data, entity)
{
_context = context;
_data = data;
_entity = entity;
_item = item;
Item = item;
}
public new void Initialize()
{
_miningTool = _entity.GetBehavior<MiningTool>();
_toolSwitch = _entity.GetSwitch<MiningTool>();
_miningTool = Entity.GetBehavior<MiningTool>();
_toolSwitch = Entity.GetSwitch<MiningTool>();
base.Initialize();
}
public new bool Update(float delta)
{
var miningTask = _context.Cache.Get<Mining>(Task);
if (miningTask != null)
{
if (!_taskStarted)
{
NextAsteroid();
_taskStarted = true;
}
else
{
if (!Moving)
{
if (_entity.OccupiedCapacity < _entity.Capacity - 1)
{
var asteroidTransform = Zone.GetAsteroidTransform(miningTask.Asteroids, _asteroid);
if (length(_entity.Position - asteroidTransform.xy) - asteroidTransform.w > _miningTool.Range)
{
_entity.SetMessage("Moving to target asteroid.");
MoveTo(() => Zone.GetAsteroidTransform(miningTask.Asteroids, _asteroid).xy,
() => Zone.GetAsteroidVelocity(miningTask.Asteroids, _asteroid));
_toolSwitch.Activated = false;
}
else
{
if (Zone.AsteroidExists(miningTask.Asteroids, _asteroid))
{
_miningTool.AsteroidBelt = miningTask.Asteroids;
_miningTool.Asteroid = _asteroid;
_toolSwitch.Activated = true;
Aim.Objective = Zone.GetAsteroidTransform(miningTask.Asteroids, _asteroid).xy;
Aim.Update(delta);
}
else NextAsteroid();
}
}
else
{
_entity.SetMessage("Out of cargo space. Returning home to offload cargo.");
GoHome(OnArriveHome);
}
}
}
}
// if (Task != null)
// {
// if (!_taskStarted)
// {
// NextAsteroid();
// _taskStarted = true;
// }
// else
// {
// if (!Moving)
// {
// if (_entity.OccupiedCapacity < _entity.Capacity - 1)
// {
// var asteroidTransform = Zone.GetAsteroidTransform(Task.Asteroids, _asteroid);
// if (length(_entity.Position - asteroidTransform.xy) - asteroidTransform.w > _miningTool.Range)
// {
// _entity.SetMessage("Moving to target asteroid.");
// MoveTo(() => Zone.GetAsteroidTransform(Task.Asteroids, _asteroid).xy,
// () => Zone.GetAsteroidVelocity(Task.Asteroids, _asteroid));
// _toolSwitch.Activated = false;
// }
// else
// {
// if (Zone.AsteroidExists(Task.Asteroids, _asteroid))
// {
// _miningTool.AsteroidBelt = Task.Asteroids;
// _miningTool.Asteroid = _asteroid;
// _toolSwitch.Activated = true;
// Aim.Objective = Zone.GetAsteroidTransform(Task.Asteroids, _asteroid).xy;
// Aim.Update(delta);
// }
// else NextAsteroid();
// }
// }
// else
// {
// _entity.SetMessage("Out of cargo space. Returning home to offload cargo.");
// GoHome(OnArriveHome);
// }
// }
// }
// }
return base.Update(delta);
}
private void OnArriveHome()
{
var homeEntity = _context.Cache.Get<Entity>(HomeEntity);
foreach (var item in _entity.Cargo
.Select(id => _context.Cache.Get<ItemInstance>(id))
.Where(item => item is SimpleCommodity)
.Cast<SimpleCommodity>()
.ToArray())
{
int quantity = min((int) ((homeEntity.Capacity - homeEntity.OccupiedCapacity) / item.ItemData.Size), item.Quantity);
var newItem = _entity.RemoveCargo(item, quantity);
homeEntity.AddCargo(newItem);
if (quantity < item.Quantity)
{
homeEntity.SetMessage("Colony is out of cargo space. Closing Mining Task.");
FinishTask();
_taskStarted = false;
return;
}
}
}
// private void OnArriveHome()
// {
// var homeEntity = _context.ItemData.Get<Entity>(HomeEntity);
// foreach (var item in _entity.Cargo
// .Select(id => _context.ItemData.Get<ItemInstance>(id))
// .Where(item => item is SimpleCommodity)
// .Cast<SimpleCommodity>()
// .ToArray())
// {
// int quantity = min((int) ((homeEntity.Capacity - homeEntity.OccupiedCapacity) / _context.GetData(item).Size), item.Quantity);
// var newItem = _entity.RemoveCargo(item, quantity);
// homeEntity.AddCargo(newItem);
//
// if (quantity < item.Quantity)
// {
// homeEntity.SetMessage("Colony is out of cargo space. Closing Mining Task.");
// FinishTask();
// _taskStarted = false;
// return;
// }
// }
// }
private void NextAsteroid()
{
var miningTask = _context.Cache.Get<Mining>(Task);
_asteroid = Zone.NearestAsteroid(miningTask.Asteroids, _entity.Position);
_entity.SetMessage("Selecting new asteroid.");
_asteroid = Zone.NearestAsteroid(Task.Asteroids, Entity.Position);
Entity.SetMessage("Selecting new asteroid.");
}
public PersistentBehaviorData Store()
@ -141,5 +134,5 @@ public class MiningController : ControllerBase, IBehavior, IPersistentBehavior,
public class MiningControllerPersistence : PersistentBehaviorData
{
[JsonProperty("task"), Key(0)]
public Guid Task;
public Mining Task;
}