Trade Menu
Implemented Trade Menu Item Filtering by size, hardpoint, behavior Buying from trade menu on double click
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22 changed files with 631 additions and 73 deletions
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@ -403,6 +403,13 @@ public class PropertiesPanel : MonoBehaviour
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AddProperty("Durability", () => gearData.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits));
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foreach (var behavior in gearData.Behaviors)
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{
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if (behavior is StatModifierData statMod)
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{
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if(Math.Abs(statMod.Modifier.Min - statMod.Modifier.Max) < .001f)
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AddProperty("Stat Mod", () => $"{statMod.Stat.Target}:{statMod.Stat.Stat}{(statMod.Type == StatModifierType.Constant ? "+" : "x")}{statMod.Modifier.Min.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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else
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AddProperty("Stat Mod", () => $"{statMod.Stat.Target}:{statMod.Stat.Stat}{(statMod.Type == StatModifierType.Constant ? "+" : "x")}{statMod.Modifier.Min.SignificantDigits(Context.GameplaySettings.SignificantDigits)}-{statMod.Modifier.Max.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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}
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var type = behavior.GetType();
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if (type.GetCustomAttribute(typeof(RuntimeInspectable)) != null)
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{
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