Merge eureka/aetheria-release-sim-speed: one SimClock steps the zone, presenters draw ahead by Lead
AetherDrive.cs: master deleted the behaviour (2cfdc728); the branch only added a
TurnRate line to it. Deletion kept. Thruster remains the one rotation actuator
and feeds Entity.TurnRate. No sim stepping outside the clock on master
(mines presenter, Pirates AI, lot-product all step through Zone.Update).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
commit
f28d4b4b12
10 changed files with 508 additions and 38 deletions
|
|
@ -27,6 +27,10 @@ public abstract class Entity
|
|||
public float3 Position;
|
||||
public float2 Direction = float2(0,1);
|
||||
public float2 Velocity;
|
||||
// Rad per sim second, signed as the step turns Direction: the sum of this step's rotation actuators' applied
|
||||
// angle over the step. Runtime only, zeroed at the start of Update, so a staged, loaded or wormhole write to
|
||||
// Direction is never a turn. Read only by presenters that draw ahead of the step.
|
||||
public float TurnRate;
|
||||
|
||||
// Runtime only, never saved; Entity.Update is the one writer of both. Acceleration is the planar velocity change
|
||||
// across the base update over its delta (thrust, not the drag or gravity a subclass applies before calling it),
|
||||
|
|
@ -1359,6 +1363,7 @@ public abstract class Entity
|
|||
|
||||
public virtual void Update(float delta)
|
||||
{
|
||||
TurnRate = 0;
|
||||
if (!_active) return;
|
||||
|
||||
var velocityBefore = Velocity;
|
||||
|
|
|
|||
Loading…
Reference in a new issue