Remove Unity runtime state call chains
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5 changed files with 37 additions and 26 deletions
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@ -312,8 +312,7 @@ public class MapRenderer : MonoBehaviour
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try
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{
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return AetheriaUnityRuntimeClientProvider
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.RuntimeState("unity-map-renderer")
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.CurrentPlayerSettings()
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.CurrentPlayerSettings("unity-map-renderer")
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?.ShowAsteroidsInMinimap ?? false;
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}
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catch (Exception ex)
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