Remove Unity runtime state call chains

This commit is contained in:
Meta Vens 2026-06-29 12:33:48 +01:00
commit f09c298bcd
5 changed files with 37 additions and 26 deletions

View file

@ -312,8 +312,7 @@ public class MapRenderer : MonoBehaviour
try
{
return AetheriaUnityRuntimeClientProvider
.RuntimeState("unity-map-renderer")
.CurrentPlayerSettings()
.CurrentPlayerSettings("unity-map-renderer")
?.ShowAsteroidsInMinimap ?? false;
}
catch (Exception ex)