Murder Satellites
Created TurretController, which performs basic combat for fixed orbital installations Projectiles self-destruct at maximum range Created turret prefab Outfitted turret in game manager Entity position is now 3D Entities responsible for updating their own position and orientation Barrel positions and orientations available from entity code Inventory code will display modal dialog for invalid item moves instead of breaking Yaw articulation working (full 360 rotation still borked)
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60 changed files with 2536 additions and 244 deletions
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@ -23,7 +23,7 @@ public abstract class Entity
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public Zone Zone;
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public EquippableItem Hull;
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public float2 Position;
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public float3 Position;
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public float2 Direction = float2(0,1);
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public float2 Velocity;
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@ -49,6 +49,7 @@ public abstract class Entity
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public readonly Dictionary<string, float> Messages = new Dictionary<string, float>();
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public readonly Dictionary<object, float> VisibilitySources = new Dictionary<object, float>();
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public readonly Dictionary<HardpointData, (float3 position, float3 direction)> HardpointTransforms = new Dictionary<HardpointData, (float3 position, float3 direction)>();
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public readonly List<EquippedItem>[] TriggerGroups;
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@ -337,9 +338,9 @@ public abstract class Entity
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if (!ItemFits(itemData, hullData, item, hullCoord)) return false;
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EquippedItem equippedItem;
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if (itemData.HardpointType == HardpointType.Tool || itemData.HardpointType == HardpointType.Thermal)
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{
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EquippedItem equippedItem;
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if(itemData is CargoBayData)
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{
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if (itemData is DockingBayData)
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@ -358,34 +359,25 @@ public abstract class Entity
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equippedItem = new EquippedItem(ItemManager, item, hullCoord, this);
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Equipment.Add(equippedItem);
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}
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foreach (var i in itemData.Shape.Coordinates)
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{
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var occupiedCoord = hullCoord + itemData.Shape.Rotate(i, item.Rotation);
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(itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[occupiedCoord.x, occupiedCoord.y] = equippedItem;
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}
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Mass += itemData.Mass;
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_orderedEquipment = Equipment.OrderBy(x => x.SortPosition).ToArray();
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return true;
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}
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else
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{
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var equippedItem = new EquippedItem(ItemManager, item, hullCoord, this);
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equippedItem = new EquippedItem(ItemManager, item, hullCoord, this);
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Equipment.Add(equippedItem);
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foreach (var i in itemData.Shape.Coordinates)
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{
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var occupiedCoord = hullCoord + itemData.Shape.Rotate(i, item.Rotation);
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ThermalMass[occupiedCoord.x, occupiedCoord.y] += ItemManager.GetThermalMass(item) / itemData.Shape.Coordinates.Length;
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Conductivity[occupiedCoord.x, occupiedCoord.y] *= itemData.Conductivity;
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(itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[occupiedCoord.x, occupiedCoord.y] = equippedItem;
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}
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Mass += itemData.Mass;
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_orderedEquipment = Equipment.OrderBy(x => x.SortPosition).ToArray();
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return true;
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}
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foreach (var i in itemData.Shape.Coordinates)
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{
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var occupiedCoord = hullCoord + itemData.Shape.Rotate(i, item.Rotation);
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// TODO: Track thermal mass of cargo bay contents as reactive property
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ThermalMass[occupiedCoord.x, occupiedCoord.y] += ItemManager.GetThermalMass(item) / itemData.Shape.Coordinates.Length;
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Conductivity[occupiedCoord.x, occupiedCoord.y] *= itemData.Conductivity;
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(itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[occupiedCoord.x, occupiedCoord.y] = equippedItem;
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}
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Mass += itemData.Mass;
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_orderedEquipment = Equipment.OrderBy(x => x.SortPosition).ToArray();
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return true;
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}
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public EquippedDockingBay TryDock(Ship ship)
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@ -553,6 +545,7 @@ public abstract class Entity
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Position = Parent.Position;
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Velocity = Parent.Velocity;
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}
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else Position.y = Zone.GetHeight(Position.xz) + hullData.GridOffset;
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}
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public void SetMessage(string message)
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