Heat Pipes

Thermal Layer Removed
Items can be destroyed from inventory menu via drag & drop
Trade menu contains only priced items
Trade menu has filters for commodities
Conductivity can be adjusted along schematic edges
Thermals rebalanced
This commit is contained in:
Reinier Vens 2021-01-17 02:45:52 +00:00
commit ebec68e7f0
28 changed files with 1706 additions and 322 deletions

View file

@ -213,10 +213,15 @@ public class ItemManager
return ItemQuality[item];
}
private readonly Dictionary<(PerformanceStat stat, EquippableItem item), float> StatQuality = new Dictionary<(PerformanceStat stat, EquippableItem item), float>();
// Determine quality of either the item itself or the specific ingredient this stat depends on
public float Quality(PerformanceStat stat, EquippableItem item)
{
if (StatQuality.ContainsKey((stat, item)))
return StatQuality[(stat, item)];
var itemData = GetData(item);
var blueprint = ItemData.Get<BlueprintData>(item.Blueprint);
var activeEffects = blueprint.StatEffects.Where(x => GetAffectedStat(blueprint, x) == stat).ToArray();
@ -244,6 +249,7 @@ public class ItemManager
quality = sum / ingredients.Length;
}
StatQuality[(stat, item)] = quality;
return quality;
}
@ -268,11 +274,13 @@ public class ItemManager
//var heat = !stat.HeatDependent ? 1 : pow(itemData.Performance(entity.Temperature), Evaluate(itemData.HeatExponent,item));
var durability = !stat.DurabilityDependent ? 1 : pow(item.Durability / itemData.Durability, Evaluate(itemData.DurabilityExponent,item));
var quality = pow(Quality(stat, item), stat.QualityExponent);
var scaleModifier = stat.GetScaleModifiers(entity).Values.Aggregate(1.0f, (current, mod) => current * mod);
var constantModifier = stat.GetConstantModifiers(entity).Values.Sum();
var scaleModifier = 1.0f;
foreach (var value in stat.GetScaleModifiers(entity).Values) scaleModifier = scaleModifier * value;
float constantModifier = 0;
foreach (var value in stat.GetConstantModifiers(entity).Values) constantModifier += value;
var result = lerp(stat.Min, stat.Max, durability * quality) * scaleModifier + constantModifier;
if (float.IsNaN(result))
return stat.Min;