Route main menu settings through commits
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5 changed files with 88 additions and 46 deletions
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@ -86,10 +86,9 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
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pointer into the typed Verse replacement for `PlayerSettings.msgpack`: player
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name, tutorial flag, story-file hash cursors, gameplay formatting, graphics
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preferences, input binding overrides, and action-bar inputs. Unity's menu and
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input screens mutate `RuntimePlayerSettings` in memory and queue typed Verse
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commits through shared player-settings commit primitives. Gameplay and
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graphics settings now return through the same main-menu commit primitive; the
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in-memory projection is not portable state authority. Aetheria has its own
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input screens route edits through named player-settings commit primitives that
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mutate the session `RuntimePlayerSettings` projection and queue typed Verse
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commits. The in-memory projection is not portable state authority. Aetheria has its own
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remapping UI that calls Unity's InputSystem at the binding/action layer;
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Unity's generated
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`AetheriaInput` class is the edge consumer of typed binding overrides, not
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@ -1600,6 +1599,10 @@ First Aetheria surfaces to publish:
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- Done: route main-menu graphics settings returns through the same typed
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player-settings commit primitive as gameplay settings, so graphics edits
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no longer survive only as session-local `RuntimePlayerSettings`.
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- Done: route main-menu player name, gameplay formatting, and graphics
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preference edits through named `ActionGameManager` commit methods. MainMenu
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reads the `RuntimePlayerSettings` projection for display, but no longer
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assigns its player/gameplay/graphics fields directly.
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- Remaining: delete or quarantine old cache abstractions that no longer
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protect an invariant once catalog migration has a typed reader.
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