Use generic reactive fixed documents
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18 changed files with 131 additions and 219 deletions
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@ -96,8 +96,7 @@ public static class AetheriaUnityRuntimeClientProvider
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{
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_playerSettingsDocument ??= ResolveClient(AetheriaUnityRuntimePaths.RuntimeStateFilePath)
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.State
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.Settings
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.ReactivePlayer();
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.Reactive<AetheriaRuntimePlayerSettingsDocument>();
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var stored = _playerSettingsDocument.Current;
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if (stored == null)
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