Use generic reactive fixed documents

This commit is contained in:
Meta Vens 2026-06-28 23:50:28 +01:00
commit e9c5281e3f
18 changed files with 131 additions and 219 deletions

View file

@ -96,8 +96,7 @@ public static class AetheriaUnityRuntimeClientProvider
{
_playerSettingsDocument ??= ResolveClient(AetheriaUnityRuntimePaths.RuntimeStateFilePath)
.State
.Settings
.ReactivePlayer();
.Reactive<AetheriaRuntimePlayerSettingsDocument>();
var stored = _playerSettingsDocument.Current;
if (stored == null)