Use generic reactive fixed documents

This commit is contained in:
Meta Vens 2026-06-28 23:50:28 +01:00
commit e9c5281e3f
18 changed files with 131 additions and 219 deletions

View file

@ -37,11 +37,11 @@ public sealed class AetheriaUnityGameplayBootShell
var aetheria = AetheriaUnityRuntimeClientProvider.ResolveClient(stateBoot.StateFilePath, stateBoot.RuntimeId)
.State;
using var runtimeCatalogDocument = aetheria.ReactiveCatalog();
using var runtimeCatalogDocument = aetheria.Reactive<AetheriaRuntimeCatalogSnapshot>();
var runtimeCatalog = runtimeCatalogDocument.Current;
if (runtimeCatalog == null)
throw new InvalidOperationException("Aetheria typed runtime catalog is required before gameplay boot.");
using var sectorMapDocument = aetheria.ReactiveSectorMap();
using var sectorMapDocument = aetheria.Reactive<AetheriaRuntimeSectorMapDocument>();
var sectorMap = sectorMapDocument.Current;
if (sectorMap == null)
throw new InvalidOperationException("Aetheria typed sector map is required before gameplay boot.");