Console Fix
Console now properly trims non alphanumeric characters from arguments before running the command spawn command is working
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parent
cfdacd10cf
commit
e9b32dec0b
5 changed files with 80 additions and 37 deletions
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@ -153,7 +153,7 @@ public class StrategyGameManager : MonoBehaviour
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// Parse first argument as hull name, default to Fighter if argument missing
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HullData hullData;
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if (args.Length > 0)
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if (args.Length > 1)
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{
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hullData = _cache.GetAll<HullData>().FirstOrDefault(h => h.Name == args[0]);
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if (hullData == null)
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@ -169,9 +169,9 @@ public class StrategyGameManager : MonoBehaviour
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var hull = _context.CreateInstance(hullData.ID, .9f) as Gear;
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List<Gear> gear = new List<Gear>();
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if (args.Length > 1)
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if (args.Length > 2)
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{
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foreach (string arg in args.Skip(1))
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foreach (string arg in args.Skip(2))
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{
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var gearData = _cache.GetAll<GearData>().FirstOrDefault(h => h.Name == arg);
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if (gearData == null)
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@ -184,21 +184,33 @@ public class StrategyGameManager : MonoBehaviour
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}
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else
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{
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var thrusterData = _cache.GetAll<GearData>().FirstOrDefault(g => g.Behaviors.Any(b => b is ThrusterData));
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var thruster = _context.CreateInstance(thrusterData.ID, .9f) as Gear;
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gear.Add(thruster);
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// If no gear arguments supplied and we're spawning a ship, get the first thruster and put it in
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if (args[0] == "ship")
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{
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var thrusterData = _cache.GetAll<GearData>().FirstOrDefault(g => g.Behaviors.Any(b => b is ThrusterData));
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var thruster = _context.CreateInstance(thrusterData.ID, .9f) as Gear;
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gear.Add(thruster);
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}
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}
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var entity = new Ship(_context, hull, gear, Enumerable.Empty<ItemInstance>());
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var shipData = new ShipData // TODO: Better database entry for ships?
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if (args[0] == "ship")
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{
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ID = Guid.NewGuid()
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};
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_cache.Add(shipData);
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_context.ZoneContents[zoneData][shipData] = entity;
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_context.Agents.Add(new AgentController(_context, zoneData, entity));
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var zoneShip = Instantiate(ZoneShipPrefab, ZoneRoot);
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zoneShip.Label.text = $"Ship {_zoneShips.Count}";
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_zoneShips[entity] = zoneShip;
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var entity = new Ship(_context, hull, gear, Enumerable.Empty<ItemInstance>());
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var shipData = new ShipData // TODO: Better database entry for ships?
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{
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ID = Guid.NewGuid()
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};
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_cache.Add(shipData);
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_context.ZoneContents[zoneData][shipData] = entity;
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_context.Agents.Add(new AgentController(_context, zoneData, entity));
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var zoneShip = Instantiate(ZoneShipPrefab, ZoneRoot);
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zoneShip.Label.text = $"Ship {_zoneShips.Count}";
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_zoneShips[entity] = zoneShip;
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}
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else
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{
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Debug.Log($"Unknown entity type: \"{args[0]}\"");
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}
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}
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private void Update()
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