Use typed thermal properties without DTO fallback

This commit is contained in:
Meta Vens 2026-06-14 04:18:14 +01:00
commit e9a29e7837
3 changed files with 12 additions and 16 deletions

View file

@ -405,18 +405,15 @@ public class PropertiesPanel : MonoBehaviour
return Math.Max(item.Durability, 1f);
}
private static (float minimum, float maximum) GetThermalRange(AetheriaRuntimeCatalogItem typedItem, EquippableItemData legacyData)
private static (float minimum, float maximum) GetThermalRange(AetheriaRuntimeCatalogItem typedItem)
{
if (typedItem != null && typedItem.MaximumTemperature > typedItem.MinimumTemperature)
return ((float)typedItem.MinimumTemperature, (float)typedItem.MaximumTemperature);
if (legacyData != null && legacyData.MaximumTemperature > legacyData.MinimumTemperature)
return (legacyData.MinimumTemperature, legacyData.MaximumTemperature);
return (0f, 1f);
}
private static BezierCurve GetThermalPerformanceCurve(AetheriaRuntimeCatalogItem typedItem, EquippableItemData legacyData)
private static BezierCurve GetThermalPerformanceCurve(AetheriaRuntimeCatalogItem typedItem)
{
if (typedItem?.ThermalPerformanceCurveKeys != null && typedItem.ThermalPerformanceCurveKeys.Count > 0)
{
@ -432,7 +429,7 @@ public class PropertiesPanel : MonoBehaviour
};
}
return legacyData?.HeatPerformanceCurve ?? new BezierCurve
return new BezierCurve
{
Keys = new[]
{
@ -540,9 +537,8 @@ public class PropertiesPanel : MonoBehaviour
}
var typedItem = FindTypedPropertyItem(item.EquippableItem);
var gearData = GameManager.ItemManager.GetData(item.EquippableItem);
var thermalRange = GetThermalRange(typedItem, gearData);
var thermalCurve = GetThermalPerformanceCurve(typedItem, gearData);
var thermalRange = GetThermalRange(typedItem);
var thermalCurve = GetThermalPerformanceCurve(typedItem);
var statusSheet = AddStatSheet();
if (item.EquippableItem.Durability < .01f)
statusSheet.AddStat("Durability", () => "Item Destroyed!");
@ -587,9 +583,8 @@ public class PropertiesPanel : MonoBehaviour
Title.text = GetTitle(gear);
AddSpacer();
var typedItem = FindTypedPropertyItem(gear);
var gearData = GameManager.ItemManager.GetData(gear);
var thermalRange = GetThermalRange(typedItem, gearData);
var thermalCurve = GetThermalPerformanceCurve(typedItem, gearData);
var thermalRange = GetThermalRange(typedItem);
var thermalCurve = GetThermalPerformanceCurve(typedItem);
var statusSheet = AddStatSheet();
statusSheet.AddStat("Durability", () => $"{(int)(gear.Durability / GetMaxDurability(gear) * 100)}%");
var heatCurve = AddCurveField();