Out with MagicOnion, in with LiteNetLib
Removed MagicOnion Added LiteNetLib Created client and server abstractions Fixed serialization bugs
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869 changed files with 59401 additions and 16812 deletions
239
Assets/Scripts/ServerShared/NIH/LiteNetLib/NatPunchModule.cs
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239
Assets/Scripts/ServerShared/NIH/LiteNetLib/NatPunchModule.cs
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using LiteNetLib.Utils;
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//Some code parts taken from lidgren-network-gen3
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namespace LiteNetLib
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{
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public interface INatPunchListener
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{
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void OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token);
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void OnNatIntroductionSuccess(IPEndPoint targetEndPoint, string token);
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}
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public class EventBasedNatPunchListener : INatPunchListener
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{
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public delegate void OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token);
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public delegate void OnNatIntroductionSuccess(IPEndPoint targetEndPoint, string token);
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public event OnNatIntroductionRequest NatIntroductionRequest;
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public event OnNatIntroductionSuccess NatIntroductionSuccess;
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void INatPunchListener.OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token)
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{
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if(NatIntroductionRequest != null)
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NatIntroductionRequest(localEndPoint, remoteEndPoint, token);
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}
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void INatPunchListener.OnNatIntroductionSuccess(IPEndPoint targetEndPoint, string token)
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{
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if (NatIntroductionSuccess != null)
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NatIntroductionSuccess(targetEndPoint, token);
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}
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}
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/// <summary>
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/// Module for UDP NAT Hole punching operations. Can be accessed from NetManager
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/// </summary>
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public sealed class NatPunchModule
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{
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struct RequestEventData
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{
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public IPEndPoint LocalEndPoint;
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public IPEndPoint RemoteEndPoint;
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public string Token;
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}
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struct SuccessEventData
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{
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public IPEndPoint TargetEndPoint;
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public string Token;
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}
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private readonly NetSocket _socket;
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private readonly Queue<RequestEventData> _requestEvents;
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private readonly Queue<SuccessEventData> _successEvents;
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private const byte HostByte = 1;
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private const byte ClientByte = 0;
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public const int MaxTokenLength = 256;
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private INatPunchListener _natPunchListener;
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internal NatPunchModule(NetSocket socket)
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{
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_socket = socket;
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_requestEvents = new Queue<RequestEventData>();
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_successEvents = new Queue<SuccessEventData>();
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}
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public void Init(INatPunchListener listener)
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{
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_natPunchListener = listener;
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}
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public void NatIntroduce(
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IPEndPoint hostInternal,
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IPEndPoint hostExternal,
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IPEndPoint clientInternal,
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IPEndPoint clientExternal,
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string additionalInfo)
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{
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NetDataWriter dw = new NetDataWriter();
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//First packet (server)
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//send to client
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dw.Put((byte)PacketProperty.NatIntroduction);
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dw.Put(ClientByte);
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dw.Put(hostInternal);
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dw.Put(hostExternal);
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dw.Put(additionalInfo, MaxTokenLength);
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SocketError errorCode = 0;
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_socket.SendTo(dw.Data, 0, dw.Length, clientExternal, ref errorCode);
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//Second packet (client)
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//send to server
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dw.Reset();
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dw.Put((byte)PacketProperty.NatIntroduction);
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dw.Put(HostByte);
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dw.Put(clientInternal);
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dw.Put(clientExternal);
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dw.Put(additionalInfo, MaxTokenLength);
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_socket.SendTo(dw.Data, 0, dw.Length, hostExternal, ref errorCode);
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}
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public void PollEvents()
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{
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if (_natPunchListener == null)
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return;
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lock (_successEvents)
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{
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while (_successEvents.Count > 0)
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{
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var evt = _successEvents.Dequeue();
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_natPunchListener.OnNatIntroductionSuccess(evt.TargetEndPoint, evt.Token);
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}
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}
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lock (_requestEvents)
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{
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while (_requestEvents.Count > 0)
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{
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var evt = _requestEvents.Dequeue();
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_natPunchListener.OnNatIntroductionRequest(evt.LocalEndPoint, evt.RemoteEndPoint, evt.Token);
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}
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}
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}
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public void SendNatIntroduceRequest(IPEndPoint masterServerEndPoint, string additionalInfo)
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{
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//prepare outgoing data
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NetDataWriter dw = new NetDataWriter();
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string networkIp = NetUtils.GetLocalIp(LocalAddrType.IPv4);
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if (string.IsNullOrEmpty(networkIp))
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{
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networkIp = NetUtils.GetLocalIp(LocalAddrType.IPv6);
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}
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IPEndPoint localEndPoint = NetUtils.MakeEndPoint(networkIp, _socket.LocalPort);
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dw.Put((byte)PacketProperty.NatIntroductionRequest);
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dw.Put(localEndPoint);
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dw.Put(additionalInfo, MaxTokenLength);
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//prepare packet
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SocketError errorCode = 0;
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_socket.SendTo(dw.Data, 0, dw.Length, masterServerEndPoint, ref errorCode);
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}
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private void HandleNatPunch(IPEndPoint senderEndPoint, NetDataReader dr)
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{
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byte fromHostByte = dr.GetByte();
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if (fromHostByte != HostByte && fromHostByte != ClientByte)
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{
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//garbage
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return;
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}
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//Read info
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string additionalInfo = dr.GetString(MaxTokenLength);
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NetDebug.Write(NetLogLevel.Trace, "[NAT] punch received from {0} - additional info: {1}", senderEndPoint, additionalInfo);
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//Release punch success to client; enabling him to Connect() to msg.Sender if token is ok
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lock (_successEvents)
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{
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_successEvents.Enqueue(new SuccessEventData { TargetEndPoint = senderEndPoint, Token = additionalInfo });
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}
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}
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private void HandleNatIntroduction(NetDataReader dr)
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{
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// read intro
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byte hostByte = dr.GetByte();
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IPEndPoint remoteInternal = dr.GetNetEndPoint();
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IPEndPoint remoteExternal = dr.GetNetEndPoint();
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string token = dr.GetString(MaxTokenLength);
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NetDebug.Write(NetLogLevel.Trace, "[NAT] introduction received; we are designated " + (hostByte == HostByte ? "host" : "client"));
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NetDataWriter writer = new NetDataWriter();
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// send internal punch
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writer.Put((byte)PacketProperty.NatPunchMessage);
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writer.Put(hostByte);
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writer.Put(token);
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SocketError errorCode = 0;
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_socket.SendTo(writer.Data, 0, writer.Length, remoteInternal, ref errorCode);
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NetDebug.Write(NetLogLevel.Trace, "[NAT] internal punch sent to " + remoteInternal);
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// send external punch
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writer.Reset();
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writer.Put((byte)PacketProperty.NatPunchMessage);
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writer.Put(hostByte);
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writer.Put(token);
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if (hostByte == HostByte)
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{
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_socket.Ttl = 2;
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_socket.SendTo(writer.Data, 0, writer.Length, remoteExternal, ref errorCode);
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_socket.Ttl = NetConstants.SocketTTL;
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}
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else
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{
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_socket.SendTo(writer.Data, 0, writer.Length, remoteExternal, ref errorCode);
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}
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NetDebug.Write(NetLogLevel.Trace, "[NAT] external punch sent to " + remoteExternal);
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}
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private void HandleNatIntroductionRequest(IPEndPoint senderEndPoint, NetDataReader dr)
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{
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IPEndPoint localEp = dr.GetNetEndPoint();
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string token = dr.GetString(MaxTokenLength);
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lock (_requestEvents)
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{
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_requestEvents.Enqueue(new RequestEventData
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{
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LocalEndPoint = localEp,
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RemoteEndPoint = senderEndPoint,
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Token = token
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});
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}
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}
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internal void ProcessMessage(IPEndPoint senderEndPoint, NetPacket packet)
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{
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var dr = new NetDataReader(packet.RawData, NetConstants.HeaderSize, packet.Size);
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switch (packet.Property)
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{
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case PacketProperty.NatIntroductionRequest:
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//We got request and must introduce
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HandleNatIntroductionRequest(senderEndPoint, dr);
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break;
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case PacketProperty.NatIntroduction:
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//We got introduce and must punch
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HandleNatIntroduction(dr);
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break;
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case PacketProperty.NatPunchMessage:
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//We got punch and can connect
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HandleNatPunch(senderEndPoint, dr);
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break;
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}
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}
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}
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}
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