diff --git a/Assets/Scripts/ServerShared/Scenarios/Crossing.cs b/Assets/Scripts/ServerShared/Scenarios/Crossing.cs index f0e91be00..5ab8c3739 100644 --- a/Assets/Scripts/ServerShared/Scenarios/Crossing.cs +++ b/Assets/Scripts/ServerShared/Scenarios/Crossing.cs @@ -22,7 +22,7 @@ public sealed class Crossing : Scenario // The waiting Djinni sits inside the Lightning Projector's arc at 80% of its Range. public static readonly CultMath.float2 Origin = float2(724, 124); public static readonly CultMath.float2 CrosserAt = Origin + float2(-128, 45), CrosserFacing = float2(1, 0), CrosserVelocity = float2(50, 0); - public const float ProjectorRange = 1216f; // the Lightning Projector's Range in metres, 1216.4 as the fit stands settled at rest + public const float ProjectorRange = 948f; // the Lightning Projector's Range in metres, 948.8 as the fit stands settled at rest (the first product of the design by key, NiteLife's Static Shock) public static readonly CultMath.float2 Waiting = Origin + float2(0, ProjectorRange * .8f); public override Galaxy Generate(GalaxyStage stage) => stage.Prelude(DemoTerminus.Cast);