diff --git a/GameData/AetherDB.msgpack b/GameData/AetherDB.msgpack index 85b0ee721..04f5f0172 100644 --- a/GameData/AetherDB.msgpack +++ b/GameData/AetherDB.msgpack @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5c9d16d51ae14f649d03c73a2d34de9236d2e57df3f27db31829673c833d068a +oid sha256:664afd7e4bc3a0bc309357e9b940dc2272190b937da178d3a77b2cc67148a48b size 41103 diff --git a/Vault/Aetheria/.obsidian/workspace.json b/Vault/Aetheria/.obsidian/workspace.json index 61590a1f4..d40c8a434 100644 --- a/Vault/Aetheria/.obsidian/workspace.json +++ b/Vault/Aetheria/.obsidian/workspace.json @@ -13,7 +13,7 @@ "state": { "type": "markdown", "state": { - "file": "Aetheria/Worldbuilding/Pre-Elysium/Technology/Advanced Superconductors.md", + "file": "Aetheria/Worldbuilding/Post-Elysium/Technology/Aetheric Drive.md", "mode": "source", "source": false, "backlinks": true, @@ -28,10 +28,35 @@ } }, "icon": "lucide-file", - "title": "Advanced Superconductors" + "title": "Aetheric Drive" + } + }, + { + "id": "4b777a3c9c524d60", + "type": "leaf", + "state": { + "type": "markdown", + "state": { + "file": "Aetheria/Worldbuilding/Post-Elysium/Species/Ratfolk.md", + "mode": "source", + "source": false, + "backlinks": true, + "backlinkOpts": { + "collapseAll": false, + "extraContext": false, + "sortOrder": "alphabetical", + "showSearch": false, + "searchQuery": "", + "backlinkCollapsed": false, + "unlinkedCollapsed": true + } + }, + "icon": "lucide-file", + "title": "Ratfolk" } } - ] + ], + "currentTab": 1 } ], "direction": "vertical" @@ -189,8 +214,15 @@ "copilot:Open Copilot Chat": false } }, - "active": "4116336d30dd8c7a", + "active": "4b777a3c9c524d60", "lastOpenFiles": [ + "Aetheria/Worldbuilding/Post-Elysium/Technology/Aethernet.md", + "Aetheria/Worldbuilding/Post-Elysium/Species", + "Aetheria/Worldbuilding/Post-Elysium/Concepts", + "Aetheria/Worldbuilding/Post-Elysium/Technology/Aetheric Drive.md", + "Aetheria/Worldbuilding/Post-Elysium/Species/Ratfolk.md", + "Aetheria/Worldbuilding/Post-Elysium/Technology", + "Aetheria/Worldbuilding/Pre-Elysium/Technology/Advanced Superconductors.md", "Aetheria/Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Cryonix.md", "copilot-conversations/I_think_there's_a_few_discrepancies_in_the_[[Timeline]]._It@20250313_215236.md", "Aetheria/Worldbuilding/Pre-Elysium/Technology/Genetic Enhancement.md", @@ -213,10 +245,6 @@ "Aetheria/Worldbuilding/Politics/Public Image.md", "Aetheria/Worldbuilding/Politics/Why Zhestokost Can't Simply Nuke Its Adversaries.md", "copilot-custom-prompts/Simplify.md", - "copilot-custom-prompts/Make shorter.md", - "copilot-custom-prompts/Rewrite as tweet thread.md", - "copilot-custom-prompts/Rewrite as tweet.md", - "copilot-custom-prompts/Remove URLs.md", "copilot-custom-prompts", "copilot-conversations", "Untitled.canvas", @@ -224,9 +252,6 @@ "Aetheria/Worldbuilding/Pre-Elysium/Factions/Powers/Major", "Aetheria/Worldbuilding/Pre-Elysium/Factions/Movements", "Aetheria/Worldbuilding/Pre-Elysium/Factions/Powers", - "Aetheria/Worldbuilding/Politics", - "Aetheria/Worldbuilding/Pre-Elysium/Timeline", - "Aetheria/Worldbuilding/Post-Elysium", - "Aetheria/Worldbuilding/Pre-Elysium/Technology" + "Aetheria/Worldbuilding/Politics" ] } \ No newline at end of file diff --git a/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Aether.md b/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Concepts/Aether.md similarity index 100% rename from Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Aether.md rename to Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Concepts/Aether.md diff --git a/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Esper.md b/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Concepts/Esper.md similarity index 100% rename from Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Esper.md rename to Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Concepts/Esper.md diff --git a/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Negative Entropy.md b/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Concepts/Negative Entropy.md similarity index 100% rename from Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Negative Entropy.md rename to Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Concepts/Negative Entropy.md diff --git a/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Pseudospace.md b/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Concepts/Pseudospace.md similarity index 100% rename from Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Pseudospace.md rename to Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Concepts/Pseudospace.md diff --git a/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Spirits.md b/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Concepts/Spirits.md similarity index 100% rename from Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Spirits.md rename to Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Concepts/Spirits.md diff --git a/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Temporal Nonlinearity.md b/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Concepts/Temporal Nonlinearity.md similarity index 100% rename from Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Temporal Nonlinearity.md rename to Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Concepts/Temporal Nonlinearity.md diff --git a/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Species/Ratfolk.md b/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Species/Ratfolk.md new file mode 100644 index 000000000..5e8b29e4a --- /dev/null +++ b/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Species/Ratfolk.md @@ -0,0 +1,58 @@ +**"In the dark, we thrive; in unity, we endure."** + +The Ratfolk, known to themselves as the _Krr’vax_ ("The Hidden Kin"), are a diminutive, rodent-like species whose cautious psychology and subterranean origins have forged a united, conservative civilization in Elysium. Standing just 40 cm tall, with oversized heads, twitching ears, long snouts, and bristling whiskers, they strike humans as adorable—often dubbed “anthropomorphic rats.” Yet their unassuming exterior belies a cunning, cooperative people shaped by a history of hiding from predators and mastering their hostile world through stealth, resilience, and incremental innovation. Autophobic, agoraphobic, and photophobic, they shun isolation, open spaces, and bright lights, thriving instead in tight-knit, dimly lit communities that echo their ancestral burrows. + +#### Evolutionary and Civilizational History + +The Ratfolk hail from _Vax’korr_, a tectonically volatile planet of toxic mists, violent storms, and predatory megafauna. Evolving as small, omnivorous scavengers, their ancestors survived by retreating to underground warrens, where acute senses—hearing, smell, and vibration detection through their skin—kept them safe. Natural selection favored compact bodies and a pack mentality, laying the foundation for sapience, language, and tool use. By the time they achieved tribal cohesion, trading scavenged bones and fungal goods between clans, their world shifted: a catastrophic volcanic eruption 40,000 years ago triggered a planetwide volcanic winter, burying the surface in ash and decimating their predators. + +This disaster was their salvation. Already civilized, the Ratfolk leveraged geothermal heat and fungal farming to endure underground, then emerged to colonize the surface with fortified burrow-cities. Their cautious nature slowed progress—where humans raced to space, the Ratfolk iterated painstakingly, valuing stability over speed. Metallurgy fortified their defenses, chemistry refined their tools, and computing unified their clans, but each step took millennia of deliberation. Spaceflight emerged 10,000 years ago to monitor tectonic threats, followed by a 2,000-year crawl to colonize their system with windowless _Burrowhulks_. Only a rare radical faction dared test an FTL drive, triggering the Timeless’ contingency and shunting them into Elysium. To the Ratfolk, this exile was merely another hostile surface to endure—a testament to their unyielding resilience. + +#### Language + +_Krr’vaxi_, the Ratfolk tongue, is a subtle blend of chitters, clicks, and vibrations, optimized for echo-prone tunnels. Pitch conveys emotion, while whisker twitches and ear flicks add nuance. Their written script—tactile glyphs etched into stone or metal—is read by touch, a necessity of their photophobic heritage. In Elysium, translator implants render their staccato speech into alien tongues, often laced with phrases like _“Krr’tal vax”_ (“We endure together”) or _“Shk’ra turr”_ (“The dark protects”), reflecting their communal and secretive ethos. + +#### Technology + +Ratfolk technology is a monument to redundancy and reliability, tracing unbroken lineages back thousands of years. Each innovation builds on the last, tested exhaustively to ensure it complements tradition rather than disrupts it. + +- **Vibration Matrix Systems**: Evolving from stone drums to piezoelectric networks, these map environments via seismic pulses, enhanced in Elysium with aetheric amplifiers. Used in _Burrowhulks_, personal _Whisker Talismans_, and planetary defenses, they detect threats without light, a legacy of predator evasion that enabled surface mapping post-volcanic winter. +- **Geothermal Energy Harnessing**: Starting with stone conduits, refined into molten-salt reactors and thermoelectric generators, and later boosted by aetheric converters. It powers dim illumination (fungal glows or panels), forges, and ships, sustaining life through the volcanic winter and fueling surface expansion. +- **Chemical and Metallurgical Refinement**: From fungal acids etching stone to titanium smelting and semiconductor microscopy, these crafts built durable tools and electronics. Chemistry also yields stealth coatings and pheromones, driving industrial and espionage capabilities. +- **Computing and Data Storage**: Mechanical calculators gave way to semiconductor-based parallel processors, storing data on engraved discs or quantum lattices. Limited to clan-shared systems to preserve unity, they standardized trade and navigation, reluctantly enabling spaceflight. +- **Materials Science**: Ancestral fungal composites—light, insulating mycelium weaves—persist alongside plastics and carbon-fiber polymers. Modern gear blends both: plastic ship frames with fungal linings, padded vests of hybrid fibers, balancing tradition with practicality. +- **Aetheric Technologies**: Post-Elysium, they adopted aetheric drives for silent propulsion and the _Aethernet_ for stealthy communication, tweaking designs to fit existing frameworks. Aetheric sensors enhance their vibration matrices, ensuring survival in a crowded prison-realm. + +Their _Burrowhulks_ epitomize this ethos: armored, windowless spheres packed with overlapping systems—triple hulls, backup generators, tight corridors—housing entire Nestkin. Weapons favor stealth (sonic disruptors, micro-drones) over force, aligning with their preference for subterfuge over confrontation. + +#### Historical Impact of Technology + +Their technological journey shaped a history of endurance: + +- **Tribal Era**: Vibration drums and geothermal vents fostered trade and survival, binding clans. +- **Volcanic Winter**: Geothermal heat and fungal composites sustained them, while vibration matrices guided their exodus. +- **Surface Era**: Metallurgy (iron, titanium) and chemistry built cities, computing unified governance, and plastics sealed habitats—each adopted slowly after proving its worth. +- **Spacefaring Era**: Semiconductors and redundant designs birthed _Burrowhulks_, but fungal linings persisted for comfort, reflecting distrust of sterile synthetics. +- **Elysium Era**: Aetheric tech accelerated adaptation, keeping them elusive amid aggressive rivals. + +This conservatism delayed their FTL leap but ensured stability—change is a tool, not a goal, as they say: _“The new must prove itself worthy of the dark.”_ + +#### Social Structure + +Ratfolk society is a high-trust hive of mutual dependence. Each _Krr’vax_ belongs to a _Nestkin_ (50–200 kin), led by a _Tchk’ra_ (Nest Elder) chosen for wisdom and loyalty. Consensus governs decisions, prioritizing stability over haste. Status stems from service—engineers, scouts, or weavers are as vital as leaders. Autophobia makes solitude intolerable; agoraphobia and photophobia bind them to cramped, dim spaces. Dissent is rare, exile unthinkable. + +The _Council of Burrows_, a planetary assembly of Elders, manages trade and diplomacy. In Elysium, it negotiates with smaller factions, wary of corporate greed. Their unity is their strength, but it stifles rapid adaptation. + +#### Culture + +Rooted in survival, kinship, and darkness, Ratfolk culture reveres the _Deep Mother_ through _Shk’ra Vax_ (“Faith of the Hidden”). She guides them via seismic whispers, honored in chants and offerings of bones or minerals in subterranean shrines. _Turr’korr_ (“The Great Hiding”) celebrates the volcanic winter with storytelling circles. Prized possessions—_Whisker Talismans_, fungal tapestries, _Echo Stones_—are practical yet cherished, hoarding taboo. + +Art is functional: woven patterns, harmonic tools, engraved maps. Entertainment is collective—chittering songs and tales of cunning escapes. Individualism is alien; every act serves the Nestkin. + +#### Aesthetics + +Their aesthetic is organic and utilitarian: rounded burrow-cities and _Burrowhulks_ of dark volcanic rock or titanium, lined with fungal composites. Dim bioluminescent fungi or aetheric glows cast comforting shadows. Clothing—padded vests, sensory harnesses, earthen cloaks—blends fungal fibers with plastics, adorned sparingly with whisker rings or ear clasps. To humans, it’s cluttered; to Ratfolk, it’s home. + +#### Interactions in Elysium + +In Elysium, the Ratfolk carve out dim asteroid warrens, trading vibration tech and espionage prowess with Adrasteia or Finch Cybernetics while dodging Zhestokost’s aggression. Humans find them endearing yet elusive, their diplomacy polite but layered with contingencies. They align cautiously with the Aya Collective, sharing communal ideals but skeptical of idealism. Their goal is survival, not conquest—whispering that Elysium is just another dark to master. \ No newline at end of file diff --git a/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/AGI Esper.md b/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Technology/AGI Esper.md similarity index 100% rename from Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/AGI Esper.md rename to Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Technology/AGI Esper.md diff --git a/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Aetheric Drive.md b/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Technology/Aetheric Drive.md similarity index 100% rename from Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Aetheric Drive.md rename to Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Technology/Aetheric Drive.md diff --git a/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Aethernet.md b/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Technology/Aethernet.md similarity index 100% rename from Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Aethernet.md rename to Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Technology/Aethernet.md diff --git a/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Cognitive Interfacing.md b/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Technology/Cognitive Interfacing.md similarity index 100% rename from Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Cognitive Interfacing.md rename to Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Technology/Cognitive Interfacing.md diff --git a/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Necrotech.md b/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Technology/Necrotech.md similarity index 100% rename from Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Necrotech.md rename to Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Technology/Necrotech.md diff --git a/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Oracular Computing.md b/Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Technology/Oracular Computing.md similarity index 100% rename from Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Oracular Computing.md rename to Vault/Aetheria/Aetheria/Worldbuilding/Post-Elysium/Technology/Oracular Computing.md diff --git a/Vault/Aetheria/Aetheria/Worldbuilding/Pre-Elysium/Timeline/Existential Collapse.md b/Vault/Aetheria/Aetheria/Worldbuilding/Pre-Elysium/Timeline/Existential Collapse.md index 4bd6c5886..2b256e1c0 100644 --- a/Vault/Aetheria/Aetheria/Worldbuilding/Pre-Elysium/Timeline/Existential Collapse.md +++ b/Vault/Aetheria/Aetheria/Worldbuilding/Pre-Elysium/Timeline/Existential Collapse.md @@ -12,7 +12,7 @@ Key Players: [[NeuroPulse]], [[Cognitum]] weaponizing, and [[Raven Collective]] Key Players: [[Quantum Dynamics]], [[Sol Dominion]], and [[Cetacean Navigators]], with [[Alakrita]] providing elite ships and [[Cognitum]] aiding nonlocal cognition research. -[[Quantum Dynamics]] theorizes FTL by 2980, prototyping by 3010 with [[Cetacean Navigators]] aid. [[Cognitum]]’s nonlocal cognition experiments—tested on unstable uploads—hint at proto-[[aether]]ic phenomena, aiding [[Quantum Dynamics]]. [[Alakrita]]’s failure-prone ships complete it in 3024 amid chaos. +[[Quantum Dynamics]] theorizes FTL by 2980, prototyping by 3010 with [[Cetacean Navigators]] aid. [[Cognitum]]’s nonlocal cognition experiments—tested on unstable uploads—hint at proto-[[Aether]]ic phenomena, aiding [[Quantum Dynamics]]. [[Alakrita]]’s failure-prone ships complete it in 3024 amid chaos. #### Cultural Impact Expansionists ([[Sol Dominion]], [[Cetacean Navigators]]) seek escape, [[Preservationists]] ([[Baseline League]], [[Raven Collective]], [[Elephant Enclave]], [[Aya Collective]]) resist, fearing loss—[[Pragmatists]] warn of [[Cognitum]]’s destabilizing uploads. [[Lucent Media]] frames it as the ultimate reality show. By the 2900s, an upload rights movement, driven by [[Preservationists]] and [[Emancipated]], gained traction but faltered against [[Sol Dominion]] and [[Cognitum]] resistance.