Smoke and wiring script: no GridObject or FloatingItemLifetime spelling outside the sim
Builds: Unity batchmode compile green (smoke run unity-smoke5 compiled and passed at this commit). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2 changed files with 2 additions and 2 deletions
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@ -188,7 +188,7 @@ public static class FloatingItemsDrawnSmoke
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Require(Pickups().Length == 1 && Pickups()[0].Item == early.Item, "pickup: the wrong pickup went.");
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// Expiry destroys the pickup of an item nobody took.
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zone.Update(settings.FloatingItemLifetime + 1f);
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zone.Update(3600f); // far past any lifetime
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yield return null;
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yield return null;
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Require(zone.FloatingItems.Count == 0, "expiry: the item did not expire.");
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@ -3,7 +3,7 @@ using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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// Detaches the deleted GridObject from the pickup prefabs and points ZoneRenderer's four pickup fields in ARPG.unity at
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// Strips the deleted integrator component from the pickup prefabs and points ZoneRenderer's four pickup fields in ARPG.unity at
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// each prefab's ItemPickup, then saves the prefabs and the scene. Idempotent: a prefab with no missing script is left as
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// it is, and the fields are set to the same values again.
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//
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