Thrust is a tenth of authored, the ratio gravity fell by; ThrustScale and DragScale are global flight tuning in GameplaySettings
Most ships cannot climb straight out of a well and use orbits; an overspecced hull like the Longinus still can (operator direction, 2026-10-29). DragScale defaults to 1, unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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3 changed files with 8 additions and 3 deletions
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@ -166,7 +166,7 @@ public class Ship : Entity
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{
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var velocityMagnitude = length(Velocity);
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if(velocityMagnitude > .01f)
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Velocity = normalize(Velocity) * decay(velocityMagnitude, HullData.Drag, delta);
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Velocity = normalize(Velocity) * decay(velocityMagnitude, HullData.Drag * ItemManager.GameplaySettings.DragScale, delta);
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Position.xz += Velocity * delta;
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