Thrust is a tenth of authored, the ratio gravity fell by; ThrustScale and DragScale are global flight tuning in GameplaySettings

Most ships cannot climb straight out of a well and use orbits; an overspecced hull like the Longinus still can (operator direction, 2026-10-29). DragScale defaults to 1, unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
soul 2026-10-29 08:30:48 +01:00
commit e0c1daa4ec
3 changed files with 8 additions and 3 deletions

View file

@ -166,7 +166,7 @@ public class Ship : Entity
{
var velocityMagnitude = length(Velocity);
if(velocityMagnitude > .01f)
Velocity = normalize(Velocity) * decay(velocityMagnitude, HullData.Drag, delta);
Velocity = normalize(Velocity) * decay(velocityMagnitude, HullData.Drag * ItemManager.GameplaySettings.DragScale, delta);
Position.xz += Velocity * delta;