Match fossil impact cell scaling
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5 changed files with 21 additions and 15 deletions
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@ -3490,11 +3490,12 @@ internal sealed class AetheriaDaemonYmirSmokeChecks
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}];
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var target = Entity(1, 80, "raider");
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target.HullItemKey = "disconnected-hull";
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var hull = HullCatalogItem("disconnected-hull", 3, 1, 0);
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var hull = HullCatalogItem("disconnected-hull", 4, 1, 0);
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hull.ShapeCells =
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[
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new AetheriaRuntimeShapeCell(0, 0),
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new AetheriaRuntimeShapeCell(2, 0)
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new AetheriaRuntimeShapeCell(1, 0),
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new AetheriaRuntimeShapeCell(3, 0)
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];
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var payload = new AetheriaRuntimeBehaviorPayload(0, AetheriaRuntimeBehaviorKinds.InstantWeapon, 0,
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[
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@ -3513,7 +3514,7 @@ internal sealed class AetheriaDaemonYmirSmokeChecks
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[WearableWeaponCatalogItem("gap-penetrator", payload), hull], [], []);
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var run = new AetheriaRuntimeRunCheckpointCommit
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{
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RunId = "penetration-gap-smoke", GenerationSeed = 0, CurrentZoneIndex = 0,
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RunId = "penetration-gap-smoke", GenerationSeed = 91, CurrentZoneIndex = 0,
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CurrentEntityKey = "zone.0.entity.0",
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Zones = [new AetheriaRuntimeZoneSnapshotCommit { ZoneIndex = 0, Entities = [source, target] }]
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};
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@ -3529,8 +3530,9 @@ internal sealed class AetheriaDaemonYmirSmokeChecks
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var receipt = run.ShotReceipts.Single(value => value.WeaponItemKey == "gap-penetrator");
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Require(receipt.Hit && receipt.DamageCells.Count == 1 &&
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receipt.DamageCells[0].X == 0 && receipt.DamageCells[0].Y == 0,
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$"penetration must stop at the first empty hull sample instead of damaging a disconnected island; " +
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receipt.DamageCells[0].X == 1 && receipt.DamageCells[0].Y == 0,
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$"impact UV must scale by the full fossil schematic dimensions and penetration must stop " +
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$"at the first empty hull sample instead of damaging a disconnected island; " +
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$"endpoint={receipt.EndpointX:0.###},{receipt.EndpointZ:0.###} " +
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$"cells={string.Join(';', receipt.DamageCells.Select(cell => $"{cell.X},{cell.Y}"))}");
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RequireNear(90, Stat(target, "hull"), 0.000001,
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@ -3544,7 +3546,7 @@ internal sealed class AetheriaDaemonYmirSmokeChecks
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RequireEqual("1", shot.Props["damageCellCount"],
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"generic Eve shot receipts must expose the daemon's contiguous penetration result");
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var damageCell = shot.Children.Single(node => node.Kind == "shot.damage-cell");
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Require(damageCell.Props["x"] == "0" && damageCell.Props["y"] == "0" &&
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Require(damageCell.Props["x"] == "1" && damageCell.Props["y"] == "0" &&
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damageCell.Props["armorAppliedDamage"] == "0" &&
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damageCell.Props["equipmentIndex"] == "-1" &&
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damageCell.Props["equipmentAppliedDamage"] == "0" &&
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