probe (scratch 5, reverted next)

This commit is contained in:
Meta Vens 2026-10-17 21:58:59 +02:00
commit dbe4525a02
2 changed files with 7 additions and 4 deletions

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@ -3,6 +3,9 @@ using static ItemRotation;
public sealed class LockOn : Scenario
{
private readonly float _q;
public LockOn(float q = .6f) { _q = q; }
public override string Name => "Lock On";
public override string Brief => "A hostile closes from out of sight, finds you and locks. Verify: no warning at first; once it locks, one " +
"indicator appears toward it and tightens as the lock grows; break line of sight or range and it vanishes; " +
@ -29,7 +32,7 @@ public sealed class LockOn : Scenario
public override void Stage(ScenarioStage stage)
{
var fighter = stage.Fit("Longinus", StagedQuality,
var fighter = stage.Fit("Longinus", _q,
("Cockpit 2x2", int2(2, 6), None),
("Large Drive", int2(1, 0), Reversed),
("Large Drive", int2(3, 0), Reversed),