probe (scratch 5, reverted next)
This commit is contained in:
parent
203093bcbd
commit
dbe4525a02
2 changed files with 7 additions and 4 deletions
|
|
@ -3,6 +3,9 @@ using static ItemRotation;
|
|||
|
||||
public sealed class LockOn : Scenario
|
||||
{
|
||||
private readonly float _q;
|
||||
public LockOn(float q = .6f) { _q = q; }
|
||||
|
||||
public override string Name => "Lock On";
|
||||
public override string Brief => "A hostile closes from out of sight, finds you and locks. Verify: no warning at first; once it locks, one " +
|
||||
"indicator appears toward it and tightens as the lock grows; break line of sight or range and it vanishes; " +
|
||||
|
|
@ -29,7 +32,7 @@ public sealed class LockOn : Scenario
|
|||
|
||||
public override void Stage(ScenarioStage stage)
|
||||
{
|
||||
var fighter = stage.Fit("Longinus", StagedQuality,
|
||||
var fighter = stage.Fit("Longinus", _q,
|
||||
("Cockpit 2x2", int2(2, 6), None),
|
||||
("Large Drive", int2(1, 0), Reversed),
|
||||
("Large Drive", int2(3, 0), Reversed),
|
||||
|
|
|
|||
Loading…
Reference in a new issue