Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
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2105 changed files with 7033 additions and 1141 deletions
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@ -609,7 +609,7 @@ public abstract class Entity
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radiation += r;
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if(float.IsNaN(NewTemperature[v.x, v.y]) || NewTemperature[v.x, v.y] < 0 || NewTemperature[v.x, v.y] > 600)
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if(float.IsNaN(NewTemperature[v.x, v.y]) || NewTemperature[v.x, v.y] < 0)
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ItemManager.Log("HOUSTON, WE HAVE A PROBLEM!");
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if (NewTemperature[v.x, v.y] < MinTemp)
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