Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
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2105 changed files with 7033 additions and 1141 deletions
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// for uGUI(from 4.6)
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#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
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using System; // require keep for Windows Universal App
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UniRx.Triggers
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{
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[DisallowMultipleComponent]
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public class ObservablePointerEnterTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerEnterHandler
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{
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Subject<PointerEventData> onPointerEnter;
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void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData)
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{
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if (onPointerEnter != null) onPointerEnter.OnNext(eventData);
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}
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public IObservable<PointerEventData> OnPointerEnterAsObservable()
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{
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return onPointerEnter ?? (onPointerEnter = new Subject<PointerEventData>());
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}
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private void OnDisable()
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{
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onPointerEnter = null;
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}
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protected override void RaiseOnCompletedOnDestroy()
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{
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if (onPointerEnter != null)
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{
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onPointerEnter.OnCompleted();
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}
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}
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}
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}
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#endif
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