Weapos Rejiggered

Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
This commit is contained in:
Reinier Vens 2021-01-31 03:52:32 +00:00
commit dbc522a224
2105 changed files with 7033 additions and 1141 deletions

View file

@ -1,31 +0,0 @@
using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableFixedUpdateTrigger : ObservableTriggerBase
{
Subject<Unit> fixedUpdate;
/// <summary>This function is called every fixed framerate frame, if the MonoBehaviour is enabled.</summary>
void FixedUpdate()
{
if (fixedUpdate != null) fixedUpdate.OnNext(Unit.Default);
}
/// <summary>This function is called every fixed framerate frame, if the MonoBehaviour is enabled.</summary>
public IObservable<Unit> FixedUpdateAsObservable()
{
return fixedUpdate ?? (fixedUpdate = new Subject<Unit>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (fixedUpdate != null)
{
fixedUpdate.OnCompleted();
}
}
}
}