Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
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2105 changed files with 7033 additions and 1141 deletions
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@ -1,73 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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namespace UniRx.Diagnostics
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{
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public class UnityDebugSink : IObserver<LogEntry>
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{
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public void OnCompleted()
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{
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// do nothing
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}
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public void OnError(Exception error)
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{
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// do nothing
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}
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public void OnNext(LogEntry value)
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{
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// avoid multithread exception.
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// (value.Context == null) can only be called from the main thread.
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var ctx = (System.Object)value.Context;
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switch (value.LogType)
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{
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case LogType.Error:
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if (ctx == null)
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{
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Debug.LogError(value.Message);
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}
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else
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{
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Debug.LogError(value.Message, value.Context);
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}
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break;
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case LogType.Exception:
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if (ctx == null)
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{
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Debug.LogException(value.Exception);
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}
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else
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{
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Debug.LogException(value.Exception, value.Context);
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}
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break;
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case LogType.Log:
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if (ctx == null)
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{
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Debug.Log(value.Message);
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}
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else
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{
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Debug.Log(value.Message, value.Context);
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}
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break;
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case LogType.Warning:
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if (ctx == null)
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{
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Debug.LogWarning(value.Message);
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}
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else
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{
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Debug.LogWarning(value.Message, value.Context);
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}
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break;
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default:
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break;
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}
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}
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}
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}
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