Weapos Rejiggered

Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
This commit is contained in:
Reinier Vens 2021-01-31 03:52:32 +00:00
commit dbc522a224
2105 changed files with 7033 additions and 1141 deletions

View file

@ -1,21 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace UniRx
{
public static class AotSafeExtensions
{
public static IEnumerable<T> AsSafeEnumerable<T>(this IEnumerable<T> source)
{
var e = ((IEnumerable)source).GetEnumerator();
using (e as IDisposable)
{
while (e.MoveNext())
{
yield return (T)e.Current;
}
}
}
}
}