Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
This commit is contained in:
parent
2a0fe34611
commit
dbc522a224
2105 changed files with 7033 additions and 1141 deletions
|
|
@ -1,41 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace UniRx
|
||||
{
|
||||
[Serializable]
|
||||
public struct Unit : IEquatable<Unit>
|
||||
{
|
||||
static readonly Unit @default = new Unit();
|
||||
|
||||
public static Unit Default { get { return @default; } }
|
||||
|
||||
public static bool operator ==(Unit first, Unit second)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool operator !=(Unit first, Unit second)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Equals(Unit other)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is Unit;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "()";
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue