Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
This commit is contained in:
parent
2a0fe34611
commit
dbc522a224
2105 changed files with 7033 additions and 1141 deletions
|
|
@ -1,40 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace UniRx.Operators
|
||||
{
|
||||
internal class SynchronizedObserver<T> : IObserver<T>
|
||||
{
|
||||
readonly IObserver<T> observer;
|
||||
readonly object gate;
|
||||
|
||||
public SynchronizedObserver(IObserver<T> observer, object gate)
|
||||
{
|
||||
this.observer = observer;
|
||||
this.gate = gate;
|
||||
}
|
||||
|
||||
public void OnNext(T value)
|
||||
{
|
||||
lock (gate)
|
||||
{
|
||||
observer.OnNext(value);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnError(Exception error)
|
||||
{
|
||||
lock (gate)
|
||||
{
|
||||
observer.OnError(error);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCompleted()
|
||||
{
|
||||
lock (gate)
|
||||
{
|
||||
observer.OnCompleted();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue