Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
This commit is contained in:
parent
2a0fe34611
commit
dbc522a224
2105 changed files with 7033 additions and 1141 deletions
|
|
@ -1,31 +0,0 @@
|
|||
// Copyright (c) All contributors. All rights reserved.
|
||||
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace MessagePack
|
||||
{
|
||||
internal static class StringEncoding
|
||||
{
|
||||
internal static readonly Encoding UTF8 = new UTF8Encoding(false);
|
||||
|
||||
#if !NETCOREAPP2_1 // Define the extension method only where an instance method does not already exist.
|
||||
internal static unsafe string GetString(this Encoding encoding, ReadOnlySpan<byte> bytes)
|
||||
{
|
||||
if (bytes.Length == 0)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
fixed (byte* pBytes = bytes)
|
||||
{
|
||||
return encoding.GetString(pBytes, bytes.Length);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue