Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
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2105 changed files with 7033 additions and 1141 deletions
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// Copyright (c) All contributors. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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using System;
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namespace MessagePack
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{
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/// <summary>
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/// An exception thrown during serializing an object graph or deserializing a messagepack sequence.
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/// </summary>
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[Serializable]
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#if MESSAGEPACK_INTERNAL
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internal
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#else
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public
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#endif
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class MessagePackSerializationException : Exception
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="MessagePackSerializationException"/> class.
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/// </summary>
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public MessagePackSerializationException()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="MessagePackSerializationException"/> class.
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/// </summary>
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/// <param name="message">The exception message.</param>
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public MessagePackSerializationException(string message)
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: base(message)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="MessagePackSerializationException"/> class.
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/// </summary>
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/// <param name="message">The exception message.</param>
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/// <param name="inner">The inner exception.</param>
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public MessagePackSerializationException(string message, Exception inner)
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: base(message, inner)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="MessagePackSerializationException"/> class.
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/// </summary>
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/// <param name="info">Serialization info.</param>
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/// <param name="context">Serialization context.</param>
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protected MessagePackSerializationException(
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System.Runtime.Serialization.SerializationInfo info,
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System.Runtime.Serialization.StreamingContext context)
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: base(info, context)
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{
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}
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}
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}
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