Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
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2105 changed files with 7033 additions and 1141 deletions
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// Copyright (c) All contributors. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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using System;
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namespace MessagePack
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{
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#if MESSAGEPACK_INTERNAL
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internal
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#else
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public
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#endif
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struct ExtensionHeader : IEquatable<ExtensionHeader>
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{
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public sbyte TypeCode { get; private set; }
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public uint Length { get; private set; }
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public ExtensionHeader(sbyte typeCode, uint length)
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{
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this.TypeCode = typeCode;
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this.Length = length;
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}
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public ExtensionHeader(sbyte typeCode, int length)
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{
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this.TypeCode = typeCode;
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this.Length = (uint)length;
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}
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public bool Equals(ExtensionHeader other) => this.TypeCode == other.TypeCode && this.Length == other.Length;
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}
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}
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