Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged Added machine gun weapon & VFX Moved third party code to Plugins folder to improve compile times
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2105 changed files with 7033 additions and 1141 deletions
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@ -1,61 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Microsoft.Msagl.Core.Layout;
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namespace Microsoft.Msagl.Layout.LargeGraphLayout {
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internal class SimpleNodeCollection : IList<Node> {
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List<Node> nodes;
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public SimpleNodeCollection(IEnumerable<Node> nodes) {
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this.nodes = new List<Node>(nodes);
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}
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public IEnumerator<Node> GetEnumerator() {
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return nodes.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator() {
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return GetEnumerator();
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}
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public void Add(Node item) {
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throw new NotImplementedException();
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}
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public void Clear() {
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throw new NotImplementedException();
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}
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public bool Contains(Node item) {
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throw new NotImplementedException();
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}
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public void CopyTo(Node[] array, int arrayIndex) {
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nodes.CopyTo(array,arrayIndex);
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}
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public bool Remove(Node item) {
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throw new NotImplementedException();
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}
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public int Count { get { return nodes.Count; } }
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public bool IsReadOnly { get; private set; }
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public int IndexOf(Node item) {
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throw new NotImplementedException();
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}
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public void Insert(int index, Node item) {
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throw new NotImplementedException();
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}
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public void RemoveAt(int index) {
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throw new NotImplementedException();
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}
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public Node this[int index] {
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get { return nodes[index]; }
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set { nodes[index]=value; }
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}
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}
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}
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