Stat Effects and Tech Tree Improvements

Tech tree layout is now correct thanks to MSAGL
Blueprint stat effects can now target item stats
Durability is now a PerformanceStat
This commit is contained in:
hyperion51 2020-04-16 03:08:18 +01:00
commit d8ff1e2289
23 changed files with 356 additions and 210 deletions

View file

@ -41,7 +41,7 @@ public class ZoneData : DatabaseEntry, INamedEntry
}
[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class Station : DatabaseEntry, INamedEntry
public class StationData : DatabaseEntry, INamedEntry
{
[JsonProperty("name"), Key(1)]
public string Name;
@ -90,7 +90,7 @@ public class PlanetData : DatabaseEntry, INamedEntry
[JsonProperty("belt"), Key(5)]
public bool Belt;
[JsonProperty("resources"), Key(5)]
[JsonProperty("resources"), Key(6)]
public Dictionary<Guid, float> Resources = new Dictionary<Guid, float>();
// [JsonProperty("radius")] [Key(5)]