Raymarching Cleanup

Removed redundant code from raymarching implementation
Moved last remaining raymarching variable (Extinction) to environment settings
This commit is contained in:
Reinier Vens 2022-07-13 04:15:20 +01:00
commit d61d2f19ed
150 changed files with 187 additions and 8921 deletions

View file

@ -27,6 +27,7 @@ public class NebulaSettings
[JsonProperty("fogBlend"), Key(5)] public float FloorBlend;
[JsonProperty("cloudBlend"), Key(6)] public float PatchBlend;
[JsonProperty("luminance"), Key(7)] public float Luminance;
[JsonProperty("extinction"), Key(13)] public float Extinction;
[JsonProperty("tintExponent"), Key(8)] public float TintExponent;
[JsonProperty("tintLodExponent"), Key(9)] public float TintLodExponent;
[JsonProperty("safetyDistance"), Key(10)] public float SafetyDistance;