TECH TREES WHOO
Implemented procedural tech tree generation by porting GraphSharp to Unity. Also, some database editor convenience changes.
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573 changed files with 31001 additions and 222 deletions
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@ -8,7 +8,7 @@ using static Unity.Mathematics.math;
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using static Unity.Mathematics.noise;
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using static NoiseFbm;
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[Serializable, RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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[Inspectable, Serializable, RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class GlobalData : DatabaseEntry
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{
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[InspectableField, JsonProperty("targetPersistenceDuration"), Key(1)]
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