TECH TREES WHOO

Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
This commit is contained in:
hyperion51 2020-04-11 19:18:02 +01:00
commit d5f2e3734a
573 changed files with 31001 additions and 222 deletions

View file

@ -8,7 +8,7 @@ using static Unity.Mathematics.math;
using static Unity.Mathematics.noise;
using static NoiseFbm;
[Serializable, RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
[Inspectable, Serializable, RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class GlobalData : DatabaseEntry
{
[InspectableField, JsonProperty("targetPersistenceDuration"), Key(1)]