TECH TREES WHOO
Implemented procedural tech tree generation by porting GraphSharp to Unity. Also, some database editor convenience changes.
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573 changed files with 31001 additions and 222 deletions
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@ -34,9 +34,9 @@ public class UpdateOrderAttribute : Attribute
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[AttributeUsage(AttributeTargets.Class)]
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public class EntityTypeRestrictionAttribute : Attribute
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{
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public readonly Type Type;
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public readonly HullType Type;
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public EntityTypeRestrictionAttribute(Type type)
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public EntityTypeRestrictionAttribute(HullType type)
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{
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Type = type;
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}
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