TECH TREES WHOO

Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
This commit is contained in:
hyperion51 2020-04-11 19:18:02 +01:00
commit d5f2e3734a
573 changed files with 31001 additions and 222 deletions

View file

@ -34,9 +34,9 @@ public class UpdateOrderAttribute : Attribute
[AttributeUsage(AttributeTargets.Class)]
public class EntityTypeRestrictionAttribute : Attribute
{
public readonly Type Type;
public readonly HullType Type;
public EntityTypeRestrictionAttribute(Type type)
public EntityTypeRestrictionAttribute(HullType type)
{
Type = type;
}