TECH TREES WHOO
Implemented procedural tech tree generation by porting GraphSharp to Unity. Also, some database editor convenience changes.
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573 changed files with 31001 additions and 222 deletions
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<?xml version="1.0" encoding="utf-8"?>
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<ClassDiagram MajorVersion="1" MinorVersion="1">
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<Interface Name="GraphSharp.Algorithms.Layout.ILayoutAlgorithm<TVertex, TEdge, TGraph>" Collapsed="true">
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<Position X="3" Y="2.75" Width="3.25" />
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<TypeIdentifier>
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<HashCode>AAAAgAAAAAEAAAAAAAAAAAAAAAAAQBAAAAAAAAEAAAA=</HashCode>
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<FileName>Algorithms\Layout\ILayoutAlgorithm.cs</FileName>
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</TypeIdentifier>
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</Interface>
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<Interface Name="QuickGraph.Algorithms.IAlgorithm<TGraph>" Collapsed="true">
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<Position X="3" Y="1.75" Width="2" />
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<TypeIdentifier />
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</Interface>
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<Interface Name="GraphSharp.Algorithms.EdgeRouting.IEdgeRoutingAlgorithm<TVertex, TEdge, TGraph>" Collapsed="true">
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<Position X="6.5" Y="2.75" Width="3.5" />
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<InheritanceLine Type="QuickGraph.Algorithms.IAlgorithm<TGraph>" FixedToPoint="true">
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<Path>
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<Point X="4" Y="2.38" />
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<Point X="4" Y="2.558" />
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</Path>
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</InheritanceLine>
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAA=</HashCode>
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<FileName>Algorithms\EdgeRouting\IEdgeRoutingAlgorithm.cs</FileName>
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</TypeIdentifier>
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</Interface>
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<Interface Name="GraphSharp.Algorithms.IAlgorithm" Collapsed="true">
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<Position X="8.5" Y="0.75" Width="1.5" />
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<TypeIdentifier>
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<HashCode>AEAAAAAAAAAAACAAAAQAEAAAAAIAAAAAAAAABAAAAiA=</HashCode>
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<FileName>Algorithms\IAlgorithm.cs</FileName>
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</TypeIdentifier>
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</Interface>
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<Interface Name="GraphSharp.Algorithms.OverlapRemoval.IOverlapRemovalAlgorithm<TObject>" Collapsed="true">
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<Position X="7.25" Y="1.75" Width="2.75" />
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<InheritanceLine Type="GraphSharp.Algorithms.IAlgorithm" FixedToPoint="true">
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<Path>
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<Point X="9.25" Y="1.75" />
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</Path>
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</InheritanceLine>
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIAAAAAAAAA=</HashCode>
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<FileName>Algorithms\OverlapRemoval\IOverlapRemovalAlgorithm.cs</FileName>
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</TypeIdentifier>
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</Interface>
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<Interface Name="GraphSharp.Algorithms.Layout.ILayoutAlgorithm<TVertex, TEdge, TGraph, TVertexInfo, TEdgeInfo>" Collapsed="true">
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<Position X="3" Y="3.75" Width="4.75" />
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<InheritanceLine Type="GraphSharp.Algorithms.Layout.ILayoutAlgorithm<TVertex, TEdge, TGraph>" FixedToPoint="true">
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<Path>
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<Point X="4.625" Y="3.38" />
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<Point X="4.625" Y="3.75" />
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</Path>
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</InheritanceLine>
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<TypeIdentifier>
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<HashCode>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAwAAAAAEAAAA=</HashCode>
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<FileName>Algorithms\Layout\ILayoutAlgorithm.cs</FileName>
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</TypeIdentifier>
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</Interface>
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<Font Name="Tahoma" Size="8.25" />
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</ClassDiagram>
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