TECH TREES WHOO

Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
This commit is contained in:
hyperion51 2020-04-11 19:18:02 +01:00
commit d5f2e3734a
573 changed files with 31001 additions and 222 deletions

View file

@ -207,13 +207,13 @@ public class DatabaseListView : EditorWindow
}
}).WrapErrors();
// Get all galaxy map layer data from RethinkDB
// Get globaldata and all galaxy map layer data from RethinkDB
Task.Run(async () =>
{
var result = await R
.Db("Aetheria")
.Table("Galaxy")
.Filter(o => o["$type"]==typeof(GalaxyMapLayerData).Name)
.Filter(o => o["$type"]==typeof(GalaxyMapLayerData).Name || o["$type"]==typeof(GlobalData).Name)
.RunCursorAsync<DatabaseEntry>(_connection);
while (await result.MoveNextAsync())
{