TECH TREES WHOO
Implemented procedural tech tree generation by porting GraphSharp to Unity. Also, some database editor convenience changes.
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573 changed files with 31001 additions and 222 deletions
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@ -207,13 +207,13 @@ public class DatabaseListView : EditorWindow
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}
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}).WrapErrors();
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// Get all galaxy map layer data from RethinkDB
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// Get globaldata and all galaxy map layer data from RethinkDB
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Task.Run(async () =>
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{
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var result = await R
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.Db("Aetheria")
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.Table("Galaxy")
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.Filter(o => o["$type"]==typeof(GalaxyMapLayerData).Name)
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.Filter(o => o["$type"]==typeof(GalaxyMapLayerData).Name || o["$type"]==typeof(GlobalData).Name)
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.RunCursorAsync<DatabaseEntry>(_connection);
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while (await result.MoveNextAsync())
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{
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